Oliver Pavicevic🇺🇦 (@olixoliver) 's Twitter Profile
Oliver Pavicevic🇺🇦

@olixoliver

Technical artist, Creator of Deckard Render, CScape, VRPanorama, Deckard Chromakey, Blackmagic Atem support for Unity. Available for freelance work.

ID: 769368614

linkhttps://olivr.info/ calendar_today20-08-2012 11:42:16

1,1K Tweet

4,4K Followers

253 Following

Oliver Pavicevic🇺🇦 (@olixoliver) 's Twitter Profile Photo

Working on a a new 3D modeler for Unity dedicated to making buildings. It is ultra optimized as my CScape asset. All buildings share a same material with advanced procedural shader made with Amplify Creations Amplify shader editor. This procedural approach reduces draw calls to

grade eterna (@gradeeterna) 's Twitter Profile Photo

Mausoleum of Habib Bourguiba in Monastir, Tunisia. Trained with Brush using it's new MCMC-like method, on my Macbook! Rendered in Unity with Aras Pranckevičius 🇺🇦🇱🇹 plugin and Deckard Render by Oliver Pavicevic🇺🇦. github.com/ArthurBrussee/… #gaussiansplatting

Oliver Pavicevic🇺🇦 (@olixoliver) 's Twitter Profile Photo

Anyone who posts another Studio Ghibli AI image will be removed and banned from my friends: in real and in virtual life. If you do it it means that means you don't have any respect for human made art. And that You don't understand what art is about.

Oliver Pavicevic🇺🇦 (@olixoliver) 's Twitter Profile Photo

Quick modeling w/ CScape tool for #Unity Unity for Games. Procedural sys for arch envs & cityscapes. Gen. opt. meshes, uses 1 mat/shader via Amplify Creations, aided by 2D tex arrays.

Luiza Jarovsky (@luizajarovsky) 's Twitter Profile Photo

"The singer and songwriter said it was a 'criminal offence' to change copyright law in favour of artificial intelligence companies. In an interview on BBC One’s Sunday with Laura Kuenssberg programme, John said the government was on course to 'rob young people of their legacy

"The singer and songwriter said it was a 'criminal offence' to change copyright law in favour of artificial intelligence companies.

In an interview on BBC One’s Sunday with Laura Kuenssberg programme, John said the government was on course to 'rob young people of their legacy
Oliver Pavicevic🇺🇦 (@olixoliver) 's Twitter Profile Photo

Working on my Deckard Render for Unity and some new rendering techniques for antialiasing and sampling depth of field. Here I'm more concerned about real-time feedback on rendering when working in unity editor. This results are a Ground Truth rendering where anti-aliasing, DOF

Oliver Pavicevic🇺🇦 (@olixoliver) 's Twitter Profile Photo

Did you know? #DeckardRender for Unity uses a procedural film behavior simulation system where you can dial in physical properties of celluloid film, and simulate old film transfers.

Did you know? #DeckardRender for <a href="/Unity/">Unity</a> uses a procedural film behavior simulation system where you can dial in physical properties of celluloid film, and simulate old film transfers.
Oliver Pavicevic🇺🇦 (@olixoliver) 's Twitter Profile Photo

New Deckard Render for Unity Unity for Games will bring some quality of life improvements like snappier rendering when working in Editor (almost real-time), Rendered image navigation similar to that found in Photoshop, ability to pick up focus areas with mouse and get instant

Oliver Pavicevic🇺🇦 (@olixoliver) 's Twitter Profile Photo

Using follow focus in new Deckard Render. With some film simulation. Made in Unity and scanned with Niantic Spatial 🌎 #Scaniverse . It's a nice way to use #GaussianSplats in photography. Deckard brings a great way to do some depth of field intuitively

Oliver Pavicevic🇺🇦 (@olixoliver) 's Twitter Profile Photo

A City Sketcher. Working on a new tool for my #CScape 3d modeler for Unity for Games Unity Made with Unity With this tool you will be able to sketch a city map layout in minutes and then use Cscape to populate it with buildings and roads.

Oliver Pavicevic🇺🇦 (@olixoliver) 's Twitter Profile Photo

Progress on my City Planner system for #Cscape for @Unity Unitygames It's a simple system where you can just draw a city network, and it will later populate city with streets and buildings by using CScape. Big cities will be easy to make and tailor. #gamedev #gamedevelopment