·.·★ Nox 🥀 ★·.· (Joanna) (@noxastarum) 's Twitter Profile
·.·★ Nox 🥀 ★·.· (Joanna)

@noxastarum

♀She/her | 27 | 🇬🇧🏴󠁧󠁢󠁥󠁮󠁧󠁿 | Gamer (Nintendo) | | MK8D/MKT | Tabletop RPGer | Warship nerd | Gothic & Fantasy🖤🤍💜 | Creative writer | @ItsNLMark 💙

ID: 976984473576275969

calendar_today23-03-2018 00:50:24

20,20K Tweet

1,1K Followers

2,2K Following

·.·★ Nox 🥀 ★·.· (Joanna) (@noxastarum) 's Twitter Profile Photo

I wonder what the driving force was behind Nintendo wanting pretty much all the Mario cast to change voice actors. Like ok, having Afghani take over as the Bros. is pretty major, but do you think this kind of made them think, “let’s just start afresh”?

·.·★ Nox 🥀 ★·.· (Joanna) (@noxastarum) 's Twitter Profile Photo

Damn it’s been a while since I posted anything lol. I’m fine, just didn’t really have anything to post (and being rather busy with life and writing projects!). Hope all of you who see this are doing just fine!

Damn it’s been a while since I posted anything lol.

I’m fine, just didn’t really have anything to post (and being rather busy with life and writing projects!).

Hope all of you who see this are doing just fine!
Nintendo UK (@nintendouk) 's Twitter Profile Photo

Join us August 19th at 14:00 (UK time) for a #KirbyAirRiders Direct with director Masahiro Sakurai. The livestreamed presentation will last roughly 45 minutes and offers an in-depth look at the upcoming #NintendoSwitch2 game. Watch here: ntdo.com/6016AzLGp

Join us August 19th at 14:00 (UK time) for a #KirbyAirRiders Direct with director Masahiro Sakurai. The livestreamed presentation will last roughly 45 minutes and offers an in-depth look at the upcoming #NintendoSwitch2 game.

Watch here: ntdo.com/6016AzLGp
Sandy Petersen 🪔 (@sandyofcthulhu) 's Twitter Profile Photo

As author of the reputedly "deadliest" roleplaying game, (except of course for Paranoia) I feel I must defend the concept of character death. Games are more fun when the players feel that something at stake. If the only difference between success & failure is that they will get

As author of the reputedly "deadliest" roleplaying game, (except of course for Paranoia) I feel I must defend the concept of character death. 

Games are more fun when the players feel that something at stake. If the only difference between success & failure is that they will get