Mean Squared Error - On Hiatus
@non_manifold
~0 tweets per week on 3D graphics & geometry, computer vision, and HCI/AR/VR through research papers, github repositories, & articles. Curated by @ddiakopoulos
ID: 1074720438427611136
https://github.com/ddiakopoulos 17-12-2018 17:38:14
253 Tweet
3,3K Takipçi
1 Takip Edilen
Throughout 2021, this account will post a wildcard link on "Fun Friday." This week we start with a signals-focused deep-dive into the oscillator design of the classic Roland Juno-6 synthesizer from 1982 by Stargirl 🌠 blog.thea.codes/the-design-of-…
Unity Graphics Engineer Evgenii Golubev (Evgenii Golubev) offers a quantitative look at reverse Z-buffering, a widely adopted technique in modern rasterized engines to eliminate (or mitigate) float point depth buffer precision issues. zero-radiance.github.io/post/z-buffer/
Visual programming languages (like Unreal's Blueprint) are commonplace in content toolchains. Ivan Reese (Ivan Reese) maintains a curated collection of visual programming resources, cataloging specific products & critical reflections on VPLs ivanish.ca/codex
Monte-Carlo Geometry Processing @ SIGGRAPH 2020 from Rohan Sawhney & Keenan Crane describes a new method to efficiently solve geometric PDEs (e.g. Laplace/Poisson kernels) on many types of boundary representations like polygon-soup or implicit surfaces. cs.cmu.edu/~kmcrane/Proje…
Mathematics Prof. Nick Higham (Nick Higham) writes a series of "What Is" articles that detail important concepts in numerical analysis & linalg. Not for an introductory audience, they cover topics like the generalized inverse, QR factorization, and much more. github.com/higham/what-is
Bart Wronski (Bart Wronski 🇺🇦🇵🇸) writes on his experience working on titles like Witcher 2 + Far Cry 4. He highlights the challenges of integrating graphics algorithms while managing the complexity of pipeline integration, tooling, performance, and more. bartwronski.com/2020/12/27/why…
Graphics engineer Björn Ottosson (Björn Ottosson - making Island Architect) proposes Oklab, a new perceptual color space that improves upon CIELAB by producing smoother color transitions between gradients and maintaining hue while boosting saturation. bottosson.github.io/posts/oklab/