
Nicolas Lopez
@nicolas_lopez_
Technical Architect and GPU Plumber on Assassin's Creed & Anvil Engine at Ubisoft MTL. I speak for myself.
ID: 89421877
12-11-2009 10:56:54
1,1K Tweet
2,2K Followers
706 Following







I have a new article! It took a long time but I think it was worth it, hopefully you'll enjoy it too. elopezr.com/the-art-of-pac… Many thanks to Vassilis Poulopoulos, Oguzhan Karakaya and Angel Ortiz for the help and encouragement








At SIGGRAPH 2025, Intel, Disney, and Chaos are doing a course on the nitty gritty details of implementing path guiding methods in 3 production renderers: Cycles, Hyperion, and Corona. I helped write the course notes: 80 pages of great stuff! Coming soon. s2025.conference-schedule.org/presentation/?…



Really cool approach for low cost stochastic local lights. My one question though: How are the point light shadows rendered into octahedral space? Jarkko Lempiäinen Sebastian Aaltonen linkedin.com/pulse/local-li…

