Nicko Savicz (@nickosavicz) 's Twitter Profile
Nicko Savicz

@nickosavicz

I am VFX dude

ID: 1450513023798501382

calendar_today19-10-2021 17:24:06

134 Tweet

16 Takipçi

88 Takip Edilen

David Dessantis (@derai01) 's Twitter Profile Photo

For this #VFXFriday im happy to share my corruption shader for my previous project. It was really fun to play around with Taizyd Korambayil shader setups and learn a lot from it <3 artstation.com/artwork/GXEQWV #Gameart #VFX #RealtimeVFX #UnrealEngine #UE4 #gamedev

FX102 (@kyeonghoonm) 's Twitter Profile Photo

Unity Drawing VFX Class - ArtFX Student VFX 02 gamefx.co.kr/bbs/board.php?… Unfortunately, this course is only for Koreans, conducted offline. For the foreigner-only course using Unreal 4, please refer to this link. fx102.kr #Unity #unity3d #vfx #realtimevfx

Ghislain Girardot (@ghislaingir) 's Twitter Profile Photo

#UnrealEngine Once again I let my brain go loose and ended up with quite a bizarre technique to create a landscape fx overlay so I thought I'd share: At first I added that wind blowing effect (green debug view) directly in the landscape material.

Ghislain Girardot (@ghislaingir) 's Twitter Profile Photo

#UnrealEngine It's live! 🎉 30min-long technical deep dive of my little desert environment: youtu.be/BDWjokUFmps Tons of goodies in it, including a bunch of WPO tricks, best practices when it comes to modeling, UVs & LODs, performance concerns, VFX and a bunch of other things!

Ghislain Girardot (@ghislaingir) 's Twitter Profile Photo

#UnrealEngine #UE5 Hey! As promised, here's an in-depth breakdown of the circling vultures effect I built using Niagara for my latest environment! youtube.com/watch?v=OLt8rO…

Jamie Niman (@jamieniman) 's Twitter Profile Photo

Fluid FX Factory is out! Create your own fantastic FX in Unity: assetstore.unity.com/packages/tools… #unity3d #assetStoreunity3d #techart #gamedev #indiedev #vfx

Gregory Oliveira (@godsgreg) 's Twitter Profile Photo

The splash art shader I made for Tomb Raider Reloaded. It uses some edge detection and gradient maps to create the sketchy look. It transitions from all white, to pencil work, values, then the final render. #VFX #MadeWithUnity #realtimeVFX

Dylan Meville (@dmeville) 's Twitter Profile Photo

Waterfall breakdown time! Been working on this waterfall material for the last few days, I want to share a few neat things and gotchas I found when working on it. It's not very complex of an effect, really just a few panning textures! 🧵1/n