NeuroPsyVR
@neuropsyvr
Virtual Reality #VR #XR #methods in #cognitive #neuroscience, #neuropsychology, and #psychology #HCI #UX #cognition
account managed by @PanosKourtesis
ID: 1400140779763507205
02-06-2021 17:22:54
63 Tweet
214 Followers
444 Following
#QuickVR is a library for #VR virtual embodiment in #unity3d but also useful as a fast way to build new applications. It is available on GitHub and described in this Frontiers in Virtual Reality paper journal.frontiersin.org/article/10.338… European Research Council (ERC) #MoTIVE
For anyone that didn't have the chance to attend #ISMAR2022 ISMAR Organization, or the #perception section, here is the presentation of our paper - Action-Specific Perception on a Fitts Law task in #VR - haptics ' role: youtube.com/watch?v=xMgmo0… @Hybrid_TeamVR Centre Inria de l'Université de Rennes #haptics #XR
How can we prevent breaks in immersion while in VR? Our #uist2022 work Pedro Lopes UChicagoCS explored a new concept, in which we "integrate" real-world distractions (e.g., noises, accidental touch, smell) into virtual reality. Learn more here at lab.plopes.org/#vr-distraction!
1/3🧵Our (@Hybrid_TeamVR Rainbow team ) last contribution to the Tactility H2020 Project Project is published in the #Computer & #Graphics Journal. #xr #vr #vrexperience #haptic #hci #interfacedesign #euproject #eu #h2020 sciencedirect.com/science/articl…
#NewArticle Cybersickness in Virtual Reality Questionnaire (CSQ-VR): A Validation and Comparison against SSQ and VRSQ mdpi.com/2813-2084/2/1/2 #VirtualReality #cybersickness Panagiotis Kourtesis - NeuroPsyVR Virtual Worlds MDPI
🧵1/4 Our Sarah E. MacPherson new paper "#Cybersickness, #Cognition, & #Motor Skills: The Effects of #Music, #Gender, and #Gaming Experience" is published in IEEE TVCG journal and it will be presented in the journal track of IEEE Virtual Reality 2023 Conference. ieeexplore.ieee.org/abstract/docum…
📡🖥️Our new paper "#Cybersickness, #Cognition, & #Motor Skills: The Effects of #Music, #Gender, and #Gaming Experience" is published in IEEE TVCG and it'll be soon presented at the #IEEEVR2023 IEEE Virtual Reality conference. #VR #XR #HCI see below the key findings 👇ieeexplore.ieee.org/abstract/docum…
For anyone who didn't have the chance to attend the #Cybersickness & #Social #Emotional session of the #IEEEVR conference. The #presentation of our paper is available. #VR #XR #eyetracking #hci #cognitive #gender #music @Hybrid_TeamVR School of PPLS youtu.be/P6oVWlmz1jQ
#Virtual Reality Training of Social Skills in Adults with Autism Spectrum Disorder: An Examination of Acceptability, Usability, User Experience, Social Skills, and #Executive Functions mdpi.com/2251204 #mdpibehavsci via Behavioral Sciences MDPI #Cognition #psychology #SSCI
🎵🧠Our latest research featured in Neuroscience News reveals that music can reduce #cybersickness in #VR #XR! Joyful music lowers sickness intensity, while both joyful & calming tunes decrease nausea. Let's make #VR more enjoyable with a good beat! Read 👇neurosciencenews.com/cybersickness-…
Recording available for #GuestXR and Frontiers in Virtual Reality first 2023 webinar with Bernhard Spanlang Virtual Bodyworks on a shared #XR system with full body avatars and #AI integration for enhanced inclusivity youtu.be/G930jiQzaSg