NDR (@ndr_sa_) 's Twitter Profile
NDR

@ndr_sa_

Community Member @staratlas - Oni Consortium | @GuildCoexist - Management | Crypto Investor-Trader
Bize KatΔ±lΔ±n | Coexist: discord.gg/coexist

ID: 1442473026864369669

calendar_today27-09-2021 12:56:04

2,2K Tweet

468 Followers

2,2K Following

Chypto (@chypto_) 's Twitter Profile Photo

Star Atlas Dev Log 24: Spent most of today going through Tom Looman's Performance and Optimization Course. Got to the section on using World Position Offset (WPO) for Animating Meshes via their material. This takes the transform updates off the CPU and moves it to the GPU.

Chypto (@chypto_) 's Twitter Profile Photo

Star Atlas Dev Log 26: Continuing my performance and optimization binge, I enabled the Animation Budget Allocator Plugin in our project and set it up on our character SKMs: dev.epicgames.com/documentation/… Will be tuning the significance bucket settings this week. Huge CPU savings

Chypto (@chypto_) 's Twitter Profile Photo

Star Atlas Dev Log 27: I spent this evening optimizing the Skeletal Mesh (SKM) ticking on our firearms. Pretty happy with this system. Now firearm SKMs only tick when animating. Gatling gun is only exception since its our only weapon with an ABP, so that must tick. However, we

Chypto (@chypto_) 's Twitter Profile Photo

Star Atlas Dev Log 28: Spent all day on Optimizations. I researched and enabled PSO Precaching for our project. This will help reduce GPU stutter/hitches, particularly for initial launches of the game. dev.epicgames.com/documentation/… Received new mockups for future

Star Atlas Dev Log 28: Spent all day on Optimizations. I researched and enabled PSO Precaching for our project. This will help reduce GPU stutter/hitches, particularly for initial launches of the game. 

dev.epicgames.com/documentation/…

Received new mockups for future
Chypto (@chypto_) 's Twitter Profile Photo

Star Atlas Dev Log 30: Initial tests enabling Global Invalidation yielded significant CPU savings spent on painting UI elements. This setting makes it so UI that doesnt change doesn't get repainted unless it changes (Invalidates). See video, heavy UI screen goes from spending 5ms

Star Atlas (@staratlas) 's Twitter Profile Photo

Star Atlas Summer is over and next up is the z.ink airdrop season coming soon. πŸš€β˜€οΈπŸŒ΄ But first, let’s look back at what launches went down this summer, starting with the launch of our new shooter mode and map! 🧡

Chypto (@chypto_) 's Twitter Profile Photo

Star Atlas Dev Log 31: My CPU performance enhancements are mostly complete. Did some profiling today, generally seeing a 30-40% improvement on game thread across game modes and menus. My Game Thread (CPU) in Paizul went from 10+ down to ~6ms (see video). I'm pretty happy with the

Solana Gaming (@gamingonsolana_) 's Twitter Profile Photo

Season 1 I Chapter 1 of Holosim is heating up! One of our community members from the Solana Gaming Guild created a full breakdown of Star Atlas's latest free-to-play browser game to simplify onboarding! Check out this Step-by-Step Tutorial Series on our YouTube channel πŸ‘‡

Season 1 I Chapter 1 of Holosim is heating up!

One of our community members from the Solana Gaming Guild created a full breakdown of <a href="/staratlas/">Star Atlas</a>'s latest free-to-play browser game to simplify onboarding!

Check out this Step-by-Step Tutorial Series on our YouTube channel πŸ‘‡
Spike πŸ’« (@spikecollects) 's Twitter Profile Photo

🚨BREAKING NEWS: Star Atlas announces Z.ink, a new layer-1 blockchain powered by Solana. Here's what you need to know to be eligible for their upcoming airdrop…

Chypto (@chypto_) 's Twitter Profile Photo

Star Atlas Dev Log 37: After profiling in Paizul today, my fixes yesterday got us closer, but didnt solve the root of the problem. I spent a good amount of time today peeling back the onion on what what going on in the Wwise plugin. Ended up finding a bug in their code, which

Star Atlas Dev Log 37: After profiling in Paizul today, my fixes yesterday got us closer, but didnt solve the root of the problem. I spent a good amount of time today peeling back the onion on what what going on in the Wwise plugin. Ended up finding a bug in their code, which
Star Atlas (@staratlas) 's Twitter Profile Photo

Played Star Atlas and earned the exclusive UE5 resource? It's now ready to claim in your marketplace inventory! πŸ”—: play.staratlas.com/inventory/

Played Star Atlas and earned the exclusive UE5 resource? It's now ready to claim in your marketplace inventory!

πŸ”—: play.staratlas.com/inventory/
Chypto (@chypto_) 's Twitter Profile Photo

Star Atlas Dev Log 39: Before playing more Borderlands 4, sticking to my habit of improving something everyday. Woke up a little earlier this morning. Decided to try something fun from my todo list. Taking a tip from Hogwarts Legacy, I added better camera support for tall thin

Santi.sol (@santiacc_) 's Twitter Profile Photo

Made $12 in the Ink resource just by playing the Star Atlas Shooter for two weekends. Literally getting rewarded for playing a fun, high-quality game πŸ€“πŸ”₯ Process: - Download Star Atlas on EGS (can get codes on staratlas.com) - Play the game, earn Ink at the end of

Made $12 in the Ink resource just by playing the Star Atlas Shooter for two weekends. Literally getting rewarded for playing a fun, high-quality game πŸ€“πŸ”₯

Process:
- Download Star Atlas on EGS (can get codes on staratlas.com)
- Play the game, earn Ink at the end of
Chypto (@chypto_) 's Twitter Profile Photo

Star Atlas Dev Log 40: We fixed the matchmaking issue that broke late join today. On the Dev build side I confirmed Paizul audio performance issues are fixed. I'm going to take a break from CPU optimization this week and focus on package size. Over the past few months we've gone