Nathan Cheever (@nathancheever) 's Twitter Profile
Nathan Cheever

@nathancheever

Nothing official only my opinions. Some past Gameworld Design: AvP2, NOLF 2, Suffering, Six Days in Fallujah, Prey 2, Mafia 3, Bioshock 4, Palia, Last Sentinel

ID: 452569707

linkhttp://curiousconstructs.com calendar_today02-01-2012 00:51:13

985 Tweet

593 Followers

225 Following

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Remember how Favreau & team saved #StarWars 2 years ago? 40 yrs since that magic by not subverting to tear down. I'm wary what to expect for years to come after that #Mandalorian Season 3 mess Pop Culture Minefield. Here's that generational moment 2 yrs ago: youtube.com/watch?v=515CUY…

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This. Marvel should do the same, like their old "Marvel Presents" comic series. Let this format and audience response help influence a more successful movie series by testing the waters.

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Who's an actor that always makes a movie better just by being in it? *I spent way too much time on making this out of appreciation.

Who's an actor that always makes a movie better just by being in it?

*I spent way too much time on making this out of appreciation.
Nathan Cheever (@nathancheever) 's Twitter Profile Photo

I see your Roy and raise you another. Note how constrained and reserved the cigarette was in the scene, supporting Roy's needs without hamming it up to the camera. Shaw's toothpick was a bit lacking but then again Shaw was a presence to be reckoned with. youtube.com/watch?v=2I91DJ…

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Enjoy this little thing I've been working on for the past 3 years with a fantastic team! #LastSentinel youtu.be/jyF0oZyKy5w?fe…

Nathan Cheever (@nathancheever) 's Twitter Profile Photo

Over 2 decades ago I made this for an #Avp2 level that was never released. It's exciting and freaky to see this on a small physical scale. youtube.com/watch?v=jQ3zi5…

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Here's some more samples when I was invited to discuss my approach and the complexities designing cities for video games; Edge Magazine 375 and 'Levelling Up Planning' a dissertation by Matt Prescott.. #gamedev

Here's some more samples when I was invited to discuss my approach and the complexities designing cities for video games; Edge Magazine 375 and 'Levelling Up Planning' a dissertation by Matt Prescott.. #gamedev
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Monolith was in its second iteration as a ragtag creative crew when I joined their AvP2 team then onto Nolf2. The success of AvP2 helped keep the studio doors open as they shifted strategies. It's sad to see it go, succumbed to corporate choices. TeamAVP2

Monolith was in its second iteration as a ragtag creative crew when I joined their AvP2 team then onto Nolf2.  The success of AvP2 helped keep the studio doors open as they shifted strategies. It's sad to see it go, succumbed to corporate choices.

TeamAVP2
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Have you ever wanted to know what it takes to design a fully-realized gameworld? Konstantinos is one of the top experts on our world! Consider his course to get a step up over others when architecting memorable cities.

Nathan Cheever (@nathancheever) 's Twitter Profile Photo

Story vs. Sport, Reflective vs. Reactive. Games that stand the test of time have heart, soul, & character. Impulsive games with points and rounds are like a slowly deflating balloon that need to be filled with attention & challenges. Both have their place in games.