Benkimchi (@nap_benkimchi) 's Twitter Profile
Benkimchi

@nap_benkimchi

Solo gamedev of DREADNOUGHT TARTARUS | DISCORD: discord.gg/q3Rs5mhm7z | EMAIL: [email protected]

ID: 1459131405716582401

linkhttps://store.steampowered.com/app/4175180/DREADNOUGHT_TARTARUS/ calendar_today12-11-2021 12:10:16

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working on separate hangars and manual control gameplay for carrier fighters and carrier mechs. ———— 艦載戦闘機および艦載MS用の独立したハンガーと、手動操作のゲームプレイを制作中です。 #indiedev #indiegame #ゲーム開発 #ゲーム制作

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New weapon effects | KAIJU explosion effects | Rescaled escort ships and carrier fighters 新規武器エフェクト | 怪獣爆発エフェクト | 僚艦および艦載戦闘機のサイズ再調整 #gamedev #indiedev #ゲーム開発 #ゲーム制作

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Created a new version of the game opening. ———— 新しいゲームオープニングを制作しました。 #indiedev #gamedev #ゲーム開発 #ゲーム制作

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Players can choose to manually control multiple weapons, let them attack automatically, or activate a Focus Fire Mode to have all weapons fire in a single direction.武器は手動操作・自動攻撃の切り替えが可能。【集中射撃モード】で全武装を一方向に集中発射。 #gamedev #indiedev

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Currently refining the dreadnought’s model with finer detail, including a front section that can deploy a decisive weapon. ————— 巨大戦艦のモデリングを精細化しながら調整中です(前方セクションに決戦兵器を展開可能)。

Currently refining the dreadnought’s model with finer detail, including a front section that can deploy a decisive weapon.
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巨大戦艦のモデリングを精細化しながら調整中です(前方セクションに決戦兵器を展開可能)。
Benkimchi (@nap_benkimchi) 's Twitter Profile Photo

The first iteration of the Intel Research → Parts Production → Ship Design loop is now complete. Defeating enemies can yield intel, which can be reverse-engineered into upgrade parts for customizing the dreadnought. #indiedev #gamedev #ゲーム開発 #ゲーム制作

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Refined and iterated on the first half of Episode 1, focusing on the mech combat section, including movement improvements, camera shake, and other gameplay polish. The voice are temporarily using TTS, plan to replace them with professional voice acting later. #gamedev #indiedev