nano (@nadirpenguin) 's Twitter Profile
nano

@nadirpenguin

Shader Wizard, Technical Artist, AI Specialist, Games Developer @Proxify_Dev

ID: 772731666230046720

calendar_today05-09-2016 09:42:40

882 Tweet

172 Followers

640 Following

Sebastiano Mandalà (@sebify) 's Twitter Profile Photo

my experience with URP on low specs machine is pretty bad. I wonder if HDRP is actually better. The CPU resources are totally wasted even on the simplest scene. 10ms to render our game (CPU side) is just a joke. No shadows, few hundred draw calls, just bloom and a flat terrain

my experience with URP on low specs machine is pretty bad. I wonder if HDRP is actually better. The CPU resources are totally wasted even on the simplest scene. 10ms to render our game (CPU side) is just a joke. No shadows, few hundred draw calls, just bloom and a flat terrain
nano (@nadirpenguin) 's Twitter Profile Photo

I really do care a lot and encourage people to push to their own limits, it's a bliss for me to support others in whatever they're trying to achieve. But sometimes deep inside....i wish someone would do the same for me...

nano (@nadirpenguin) 's Twitter Profile Photo

So even if I had 9 years of experience in making and publishing videogames on Unity with different showcases, I still can't get a single offer?

nano (@nadirpenguin) 's Twitter Profile Photo

People coming from Unity surprised how easy and friendly Godot Engine is compared to a lot of parts in the UX with Unity engine that still not fixed and causing a lot of headache, we all know it degraded since the SRP mess...

nano (@nadirpenguin) 's Twitter Profile Photo

In Godot Engine It seems GDscript is really nice and very simple to maintain. Buuut I think it would be great shifting to more general-purpose programming language (not necessary C#) at least engineers would be familiar with practicing with common standards.

Jasper Flick (@catlikecoding) 's Twitter Profile Photo

Custom SRP 3.2.0 #unity3d #gamedev tutorial simplifies things a bit, in preparation for the migration to Unity 6. catlikecoding.com/unity/custom-s…

Ludonauta (@ludensludonauta) 's Twitter Profile Photo

Dopamine is not the problem, it never was. In fact, it's the solution. The issue is: we make a very bad use of it This is a psychology/neuroscience thread, but totally related to #gamedesign. A thread about DOOM SCROLLING

nano (@nadirpenguin) 's Twitter Profile Photo

Latest 6.18 kernel update forced my old Nvidia card to install dkms old version and now I am stuck with 40fps on overwatch...........