 
                                Michael Zollhoefer
@mzollhoefer
I am a Director, Research Scientist in the Codec Avatar Lab (@RealityLabs @Meta) in Pittsburgh working on fully immersive remote communication and interaction.
ID: 1355287783326310402
http://zollhoefer.com/ 29-01-2021 22:52:53
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3,3K Followers
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        Drivable 3D Gaussian Avatars paper page: huggingface.co/papers/2311.08โฆ present Drivable 3D Gaussian Avatars (D3GA), the first 3D controllable model for human bodies rendered with Gaussian splats. Current photorealistic drivable avatars require either accurate 3D registrations during
 
        Looking forward to the next seminar by Michael Zollhoefer! Michael and his team at Reality Labs Research have developed insanely cool technology on Codec Telepresence! Students at UMD Department of Computer Science UMD Center for Machine Learning UMIACS, don't miss the talk!
 
                        
                    
                    
                    
                 
        The Codec Avatars Lab in Pittsburgh is looking for summer Research Scientist interns. Reach out to me if you are interested to work on novel neural reconstruction/rendering approaches, digital humans, view synthesis, generative models, or audio research. metacareers.com/jobs/336581275โฆ
 
        HybridNeRF: Efficient Neural Rendering via Adaptive Volumetric Surfaces paper page: huggingface.co/papers/2312.03โฆ Neural radiance fields provide state-of-the-art view synthesis quality but tend to be slow to render. One reason is that they make use of volume rendering, thus requiring
 
         
        Haithem Turki is also presenting PyNeRF at NeurIPS Conference 2023 next week. Talk to him to find out more! :) x.com/RadianceFieldsโฆ
 
        (1/3) ๐๐จ๐ฑ๐๐ฅ ๐๐๐ฌ๐ก๐ข๐ง๐ received the Test-of-Time Award SIGGRAPH Asia โก๏ธ Hong Kong! What an honor together with Michael Zollhoefer Shahram Izadi @mcstammi Voxel hashing is a sparse & efficient data structure for 3D scenes/grids! What's the core idea and why is still relevant today? โฌ๏ธ
 
                        
                    
                    
                    
                 
         
         
         
         
         
        The "Edge Gradients" paper was accepted to #ECCV2024 ๐ฅณ! European Conference on Computer Vision #ECCV2026 "Rasterized Edge Gradients: Handling Discontinuities Differentiably" arxiv.org/abs/2405.02508
 
         
        (1/2) How to accelerate the reconstruction of 3D Gaussian Splatting? 3DGS-LM replaces the commonly used ADAM optimizer with a tailored Levenberg-Marquardt (LM). => We are ๐๐% ๐๐๐ฌ๐ญ๐๐ซ ๐ญ๐ก๐๐ง ๐๐๐๐ for the same quality. lukashoel.github.io/3DGS-LM/ youtu.be/tDiGuGMssg8
 
                        
                    
                    
                    
                 
        If you'd like to accelerate 3DGS training, check out a recent work of Lukas Hรถllein leveraging Levenberg-Marquardt algorithm!
 
         
        I'm excited to present "Fillerbuster: Multi-View Scene Completion for Casual Captures"! This is work with my amazing collaborators Norman Mรผller, Yash Kant, Vasu Agrawal, Michael Zollhoefer, Angjoo Kanazawa, Christian Richardt during my internship at Meta Reality Labs. ethanweber.me/fillerbuster/
 
                        
                    
                    
                    
                 
         
        