Hristo (@mrtapa) 's Twitter Profile
Hristo

@mrtapa

Senior Tech Designer @SplashDamage
Working on Project Astrid
Does #UE5 magic
he/him
Portfolio: bit.ly/2VABXww LinkedIn: bit.ly/2GShz0l

ID: 366127344

linkhttps://medium.com/hri-tech calendar_today01-09-2011 16:30:34

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Victor Careil 🔜 Unreal Fest (@phyronnaz) 's Twitter Profile Photo

Announcing Voxel Plugin 2 Runtime Nanite Nanite Tessellation Runtime Lumen Unlimited Materials Release early 2025 #ue5 #gamedev #indiedev

Kiaran Ritchie (@kiaran_ritchie) 's Twitter Profile Photo

In #UnrealEngine5.5 I added a new Preview Scene Controller type called "Running Instance". So in any anim editor with a Preview Scene you can pipe-in the pose of a skeletal mesh from any other editor or PIE instance. So you can use a Control Rig to pose your input character in

John Romero 🤘🏽 (@romero) 's Twitter Profile Photo

I've long admired the work of Splash Damage. If we can help anyone land on their feet, we have open roles listed here: romerogames.com/careers. Speculative applications for roles not listed are also welcome.

Tim Sweeney (@timsweeneyepic) 's Twitter Profile Photo

Indeed Unreal Engine is moving to Left-Up-Forward coordinates everywhere, starting with UEFN, and coming to UE5-6 in an incrementally-adoptable way through UI settings and C++ helper functions/macros to ease the transition. This will align Unreal with Y-Up, right handed

Indeed Unreal Engine is moving to Left-Up-Forward coordinates everywhere, starting with UEFN, and coming to UE5-6 in an incrementally-adoptable way through UI settings and C++ helper functions/macros to ease the transition.

This will align Unreal with Y-Up, right handed
Cobra Code (@cobracodedev) 's Twitter Profile Photo

Since Unreal Engine 5.6 Booleans can now be converted to Bool Branches by right clicking them! Just a very small quality of life update, but it'll make you work slightly faster and make things more readable, similarly to Validated Getters.

Since Unreal Engine 5.6 Booleans can now be converted to Bool Branches by right clicking them!

Just a very small quality of life update, but it'll make you work slightly faster and make things more readable, similarly to Validated Getters.
Slava Borovik (@borovikmotion) 's Twitter Profile Photo

I'm starting a new series of tutorials that explain the creature's locomotion in detail. We'll go through each part of the state machine and discuss various tricks and non-obvious moments. The rig and animations are free and available for download. All links below: