MING FRESNEL (@mingmusk) 's Twitter Profile
MING FRESNEL

@mingmusk

ID: 1489967560447594496

calendar_today05-02-2022 14:22:27

763 Tweet

10 Takipçi

91 Takip Edilen

JunKiyoshi (@junkiyoshi) 's Twitter Profile Photo

Drop ring. Source code -> junkiyoshi.com/openframeworks… #openframeworks #programming #creativecoding #プログラミング

Babylon.js (@babylonjs) 's Twitter Profile Photo

Check out this forum thread where forum user tricotou showcases a really cool "walking in snow" effect using collisions, raycasts, and vertex data! forum.babylonjs.com/t/walking-on-s… #3D #WebDev #gamedev #indiedev #WebDevelopment #webgl #gamedevelopment #IndieDevs

Check out this forum thread where forum user tricotou showcases a really cool "walking in snow" effect using collisions, raycasts, and vertex data!

forum.babylonjs.com/t/walking-on-s… 

#3D #WebDev #gamedev #indiedev #WebDevelopment #webgl #gamedevelopment #IndieDevs
Keijiro Takahashi (@_kzr) 's Twitter Profile Photo

Metavido VFX is now on Unity Play. Runs on WebGPU-compatible browsers, including Chrome for Android. play.unity.com/games/f4e0ea34…

SEA3D (@sea3dformat) 's Twitter Profile Photo

I created an approach for caustic effects using the same shadow-map pass, without affecting the functionality of the current shadow map. Which seems to have a good performance. Example raw.githack.com/sunag/three.js… PR github.com/mrdoob/three.j… #webgpu #tsl #threejs

I created an approach for caustic effects using the same shadow-map pass, without affecting the functionality of the current shadow map. Which seems to have a good performance.

Example
raw.githack.com/sunag/three.js…

PR
github.com/mrdoob/three.j…

#webgpu #tsl #threejs
Babylon.js (@babylonjs) 's Twitter Profile Photo

Super cool demo of an embodied chat bot from github user Jon Gomez! llmpeople.com #builtWithBabylon #3D #WebDev #gamedev #indiedev #WebDevelopment #webgl #gamedevelopment #IndieDevs

Super cool demo of an embodied chat bot from github user Jon Gomez!

llmpeople.com 

#builtWithBabylon #3D #WebDev #gamedev #indiedev #WebDevelopment #webgl #gamedevelopment #IndieDevs
Daniel Evans (@devansdata) 's Twitter Profile Photo

This is getting out of control... from #vibejam to building a fully playable, browser-based Football Manager sim with a #threejs match engine. 🤯🔥 The interface is soooo smooth now, but the biggest jump forward is that I can make tactical changes, at both team and player level,

Emanuele Feronato (@triqui) 's Twitter Profile Photo

Second part of HTML5 Helix Jump tutorial built with Three.js will feature endless tower and proper platform collision, with camera always following the action. Source code next monday on the blog.

Pavel Mazhuga (@pmazhuga) 's Twitter Profile Photo

Black hole. Made with Three.js TSL Live: pavelmazhuga.com/lab/particles-… Source code: github.com/pavel-mazhuga/… #web #webdevelopment #webdev #3d #webgl #webgpu #tsl #particles #compute #shader #threejs #generativeart #creativecoding #frontend #website #webdesign

Fabio Ottaviani (@supahfunk) 's Twitter Profile Photo

Tried recreating an old Blender experiment using CustomShaderMaterial with Three.js . Turned out pretty cool! Might be a bit too intense for aging CPUs, though. Give it a spin if you're curious supah.it/global-displac… #glsl #shader #webgl

Faraz (@cantbefaraz) 's Twitter Profile Photo

Updating and adding to some of my old demos. First up - Fake caustics effect. Added some more underwater-like effects to it. Live: faraz-portfolio.github.io/demo-2022-fake… Code: github.com/Faraz-Portfoli… #threejs #webgl #creativecoding

Vercel (@vercel) 's Twitter Profile Photo

Here's how we designed and built our Vercel Ship conference platform. We generated 15,000+ images and videos with tools like Flux, Veo 2, Runway, and Ideogram. Then, we moved to v0 for prototyping. See our iterations, examples, tech stack, and more.

Matias 🧉 (@matinotfound) 's Twitter Profile Photo

🚀 We are releasing all the explorations from Vercel Ship 25, open source. Working with Vercel is always a good opportunity to experiment with cool tech; This year, we pushed the limit again. Made with Three.js & OGL Link, source, and articles below basement.studio

Giom (@guilanier) 's Twitter Profile Photo

Very happy to release this one! Had a lot of fun further exploring ray-marching techniques and combining w/ classic 3D scene — dimsum005.resn.global #webgl #threejs #creativecoding

gamemcu (@regocxy) 's Twitter Profile Photo

The 3D Future Home finally works perfectly on mobile — no compromise in experience. I'm honestly impressed! #homeassistant #threejs #webgl #smarthome #UIUX #uiuxdesign

Bandinopla (@bandinopla) 's Twitter Profile Photo

In #threejs, use CatmullRomCurve3 to design smooth paths based on way points, then rig your mesh with a chain of bones and animate each to "follow the curve". With a bit of math, your mesh deforms along the path; perfect for tentacles, ropes, or twisted ghosts. 👻 #webgl #gamedev

Faraz (@cantbefaraz) 's Twitter Profile Photo

Another unreleased shader - Puddle with raindrops, splashes, ripples and lightning. Of course, all #threejs and #r3f. Best witih sound. Dont forget to hit "Start" on the demo page! Live: faraz-portfolio.github.io/demo-2023-rain… Code: github.com/Faraz-Portfoli…

Simon (@iced_coffee_dev) 's Twitter Profile Photo

This scene really gives me Dark Souls vibes! Amazing what you can build with Three.js, the web is only becoming a more powerful option for game development.

池田 泰延 (@clockmaker) 's Twitter Profile Photo

WebGPU + JavaScriptだと500万パーティクルでもヌルヌル。 かつてのFlashやCanvas 2Dで1〜10万パーティクルで挑戦していた時代とは隔世の感があります。 ポイントは、WebGPUでコンピュートシェーダーが使えること。座標計算にGPUが使えます。