Mike Garn (@mikegarndesign) 's Twitter Profile
Mike Garn

@mikegarndesign

GAME DEV: Big Kahuna on Arksync @dykomsoftware
CONCEPT ARTIST: Call of Duty, Prodeus, Apex Legends
store.steampowered.com/app/1828800/Ar…

ID: 865642362994794500

linkhttp://dykomsoftware.net calendar_today19-05-2017 18:56:37

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Mike Garn (@mikegarndesign) 's Twitter Profile Photo

2009... My little art journey started as a means to distract myself from depression and anxiety. I needed to keep my mind busy, it needed to be something productive, something that whether I recovered or not would lead me somewhere I could have control of some aspect of my life.

2009... My little art journey started as a means to distract myself from depression and anxiety. I needed to keep my mind busy, it needed to be something productive, something that whether I recovered or not would lead me somewhere I could have control of some aspect of my life.
Mike Garn (@mikegarndesign) 's Twitter Profile Photo

I also rewrote Arksync because it was too good, and replaced it with hours and hours of exposition and quirky ideas that won’t be explained or hold any relevance to the story. I couldn’t tell you what happened in DS1 despite loving the game, not going to pretend this story will