
Mike Fricker
@mike_fricker
Lead Technical Director @ Epic Games
ID: 84967447
24-10-2009 23:58:39
396 Tweet
3,3K Followers
385 Following

FortniteGame destruction system got a massive upgrade. The FX team has been focused for awhile. Massive re-factor to core system, that touched every world asset in the game. It's all procedural Niagara driven. Not only better quality, but fewer assets to manage!

The dream, going all the way back to Paragon days. Shaun Kime and the whole Niagara crew, crushing it with Eric Ketchum, and the FortniteGame FX team.



Krzysztof Narkowicz and I wrote an Unreal Engine tech blog on shipping Lumen in Fortnite Battle Royale: Chapter 4. We cover the improvements made to handle foliage, Software Ray Tracing quality, optimizations for 60fps, and art direction controls. unrealengine.com/en-US/tech-blo… #lumen #ue5



Visual Studio, C++, and Unreal Engine—talk about a dream team! Watch to learn how with this unbeatable trio, you can increase productivity and build games faster: msft.it/60155C2pP #VisualStudio #DevTools


📢 Unreal Engine 5.2 is here! The new Substrate shading system, Procedural Content Generation tools, and other features continue to deliver on the promise of making #UE5 the world’s most open and advanced real-time 3D creation tool. More details ⬇️ unrealengine.com/blog/unreal-en…




The LEGO Fortnite team did an amazing job to get this game ready for tomorrow. Best enjoyed with friends! Have fun!






