A Flock of Meese (@meesedev) 's Twitter Profile
A Flock of Meese

@meesedev

Turning the impossible into reality

ID: 1772911619057618944

linkhttps://youtube.com/@meesedev calendar_today27-03-2024 09:01:04

354 Tweet

6,6K Followers

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Saplings now grow into trees in my voxel engine for PC and Dreamcast! Block simulation has been sped up for easier demonstration.

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Big upgrade to my voxel engine: the height limit is now doubled. This means taller mountains, deeper valleys, and way more breathing room for the terrain generator to go wild. This change is PC-only for now. The Gamecube and Dreamcast are still capped at the original limit. They

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Custom block models are now in, including doors, trapdoors, and cobwebs. Block interaction logic will be added in a future update.

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Added a bunch of blocks in my voxel engine. They all have material properties like hardness and blast resistance, but no real function yet. Note that some blocks, like the crafting table, are likely to change or be replaced in the future, whereas most other blocks, like glass,

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Just doubled my voxel engine's render distance from 64 to 128, now effortlessly surpassing Minecraft: Bedrock Edition's max of 96. After nearly a year without changes, I finally overhauled the PC renderer, now leaner and faster than ever.

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Correct. It's a common misconception among gamers and less skilled devs that more content inherently causes performance loss. In reality, bottlenecks almost always come from how content is processed, not how much of it there is. Minecraft's architecture is far from a model of

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Just added wind in my voxel engine! Trees and plants now sway, which makes the world feel way less static. It's a simple effect, but seeing the forest move with the breeze adds a lot of life to the game. As much as I want this wind effect on the Dreamcast, I can't guarantee it.

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Blaming developers is hypocritical when Unreal Engine's own architecture is riddled with inefficiencies that make stutter inevitable, even for well-optimized projects. The truth is, it isn't just a dev problem. The engine itself makes smooth performance a constant uphill fight.