Maxim Zhestkov (@maximzhestkov) 's Twitter Profile
Maxim Zhestkov

@maximzhestkov

Director / Founder

ID: 604074050

linkhttps://linktr.ee/zhestkov calendar_today10-06-2012 01:24:59

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Welcome to IDEAS – a weekly space where I’ll share insights from game development: creative reflections, technical deep dives, and devlogs. The first article is here. Dive in and explore! cosmosinteractive.studio/ideas

Welcome to IDEAS – a weekly space where I’ll share insights from game development: creative reflections, technical deep dives, and devlogs. 

The first article is here.
Dive in and explore!

cosmosinteractive.studio/ideas
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Remembering Viktor Antonov — the revolutionary art director of Half-Life 2 who passed away a few days ago. In the new blog article, our creative director @zhestkov reflects on his imprint and how his work paved the way for the new generation of creatives: cosmosinteractive.studio/ideas/remember…

Remembering Viktor Antonov — the revolutionary art director of Half-Life 2 who passed away a few days ago. In the new blog article, our creative director @zhestkov reflects on his imprint and how his work paved the way for the new generation of creatives: cosmosinteractive.studio/ideas/remember…
Maxim Zhestkov (@maximzhestkov) 's Twitter Profile Photo

Our art director Andrei in the middle of rapid sketching and modeling in VR. Always a bit surreal to witness how Gravity Sketch allows sculpting complex 3D forms in impossibly short bursts of time.

Maxim Zhestkov (@maximzhestkov) 's Twitter Profile Photo

Still amazed at how fast we can prototype game levels in VR. Now multiple team members can be inside VR together, building spaces in real time. It feels like collaborative world-building on a whole new level. #gamedev #leveldesign

Maxim Zhestkov (@maximzhestkov) 's Twitter Profile Photo

Been a huge fan of Demis Hassabis since I was a kid — grew up playing Theme Park and Black & White. Now he’s reflecting on the future of everything — from science and AI to simulated worlds and games. youtu.be/-HzgcbRXUK8?si…

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Two kinds of creative processes: 1. Make first, then figure out what it means. 2. Understand deeply, then build from the insight. Both work. But the second feels closer to something that lasts.

Maxim Zhestkov (@maximzhestkov) 's Twitter Profile Photo

If I haven’t made something I’m proud of by 6 AM, the day feels lost. Twenty years of early sprints taught me: shut the door, go deep for hours, and come back with something that matters.

If I haven’t made something I’m proud of by 6 AM, the day feels lost.
Twenty years of early sprints taught me: shut the door, go deep for hours, and come back with something that matters.
Maxim Zhestkov (@maximzhestkov) 's Twitter Profile Photo

Jodorowsky’s Dune — the greatest film never made. Love this documentary, rewatch it every month. youtu.be/m0cJNR8HEw0?si…

Jodorowsky’s Dune — the greatest film never made.
Love this documentary, rewatch it every month.

youtu.be/m0cJNR8HEw0?si…
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Just finished The Making of Prince of Persia! Jordan Mechner Jordan Mechner shares his journey with striking honesty — opening not only the heart of the project but the entire creative process, with doubts, struggles, and insights. Raw, layered, and beautiful. press.stripe.com/the-making-of-…

Just finished The Making of Prince of Persia!
Jordan Mechner <a href="/jmechner/">Jordan Mechner</a> shares his journey with striking honesty — opening not only the heart of the project but the entire creative process, with doubts, struggles, and insights.
Raw, layered, and beautiful.

press.stripe.com/the-making-of-…