Maximum Football (@maxfootballgame) 's Twitter Profile
Maximum Football

@maxfootballgame

Play in your ultimate football universe on Steam Early Access Now! || @steam | @xbox | @playstation || Follow us : linktr.ee/maximumfootball

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linkhttps://www.maxfootballgame.com/ calendar_today29-07-2018 19:46:34

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We have our first update dropping for Maximum Football later this month! Take a look at what the team has been working on in our latest Dev Blog! Plus, a quick look at some unique features coming to Franchise Mode later this year. Read it here: bit.ly/44Gpn0c

We have our first update dropping for Maximum Football later this month! Take a look at what the team has been working on in our latest Dev Blog! 

Plus, a quick look at some unique features coming to Franchise Mode later this year. 

Read it here: bit.ly/44Gpn0c
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New playcalling, updated locomotion, and improvements to pass blocking. Here's what we are working on in July's update later this month.

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CPU playcalling in Maximum Football is getting smarter than ever. 👀 It will evaluate the situation. 📊 It will weigh each play’s risk and reward. 🧠 It will adapts as the game unfolds. This and more are coming in July's update later this month.

CPU playcalling in Maximum Football is getting smarter than ever.
👀 It will evaluate the situation.
📊 It will weigh each play’s risk and reward.
🧠 It will adapts as the game unfolds.

This and more are coming in July's update later this month.
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Movement is getting an upgrade in our end-of-July update. 🏃‍♂️ New speed-based animations 🔄 Smoother transitions between jogs, sprints, and more Players will shift gears more naturally than ever before.

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New playcalling, locomotion, and blocking. Plus, a sneak peek at Franchise Mode! ICYMI, we released our first post-1.0 dev blog for Maximum Football. Read it here: bit.ly/3GJGkPu

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Before: catch the screen, pause, then run. After July’s update: catch and explode upfield. We’re cleaning up idle-to-move transitions to keep gameplay flowing.

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Expanded coaching staffs, front office staffs, and exportable Dynasty data. We revealed our first details for Franchise mode. Read our latest developer blog here. maxfootballgame.com/new-playcallin…

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If you missed our latest Dev Blog, @TheSGNHub has you covered. They broke down what's coming in next week's update and talked about the Franchise details we shared. 🎥 bit.ly/44XYDZk 👀 Read the blog here: bit.ly/3GJGkPu

If you missed our latest Dev Blog, @TheSGNHub has you covered. They broke down what's coming in next week's update and talked about the Franchise details we shared.

🎥 bit.ly/44XYDZk
👀 Read the blog here: bit.ly/3GJGkPu
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The O-line is getting smarter. In our end-of-July update, pass protection will prioritize maintaining the wall and reacting to real threats, not chasing decoys. No more easy sacks through wide-open gaps. 🧱🧠

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Change the game, one jersey at a time. Maximum Football puts full customization in your control—from helmets to cleats and everything in between.

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Our first post-1.0 update drops next Tuesday bringing improvements to blocking, locomotion, and more! We will have full patch notes on what changes the patch introduces on July 29th.

Our first post-1.0 update drops next Tuesday bringing improvements to blocking, locomotion, and more! 

We will have full patch notes on what changes the patch introduces on July 29th.
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You’ve had time to dig into team + player customization — now we want your thoughts! ✅ What do you like? ❌ What’s frustrating or missing? 🔧 What tools would take your creations to the next level? Let us know — it’s #FeedbackFriday 🗣️

You’ve had time to dig into team + player customization — now we want your thoughts!
✅ What do you like?
❌ What’s frustrating or missing?
🔧 What tools would take your creations to the next level?
Let us know — it’s #FeedbackFriday 🗣️
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New locomotion, improved blocking, and the fake snap mechanic are all coming in the July 29th update. We’re putting in some extra time on the new CPU playcalling system. During testing, we spotted a few areas that need more polish—so we’re pushing its release to the August

New locomotion, improved blocking, and the fake snap mechanic are all coming in the July 29th update. 

We’re putting in some extra time on the new CPU playcalling system.

During testing, we spotted a few areas that need more polish—so we’re pushing its release to the August
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Our first title update since we launched 1.0 last month is now available on all platforms! It includes updates to locomotion, pass and run blocking, and adds new fake snaps. You can read the full details about what's included in the update here: maxfootballgame.com/new-locomotion…

Our first title update since we launched 1.0 last month is now available on all platforms! It includes updates to locomotion, pass and run blocking, and adds new fake snaps. 

You can read the full details about what's included in the update here: maxfootballgame.com/new-locomotion…
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We’re aware that some new issues were introduced in online MPL after yesterday’s update, including randomized depth charts and incorrect playbooks. The team has reproduced these bugs and is working on a fix. We will deploy a hot fix on all platforms as soon as it’s available.

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For all of you Coach Mode and Specators, we added a brand new press box angle that gives you that broadcast feel. Download the latest update to try it out.