Max Kutsenko
@max_kutsenko
Texture artist @Ubisoft
I am a procedural boy in a procedural world
ID: 808681359053099008
https://www.artstation.com/maxkutsenko 13-12-2016 14:33:55
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Eucalyptus bark scan via @artstationhq artstation.com/artwork/g0Ylxx processed in RealityScan texture tweaking in Adobe Substance 3D #gamedev #photogrammetry #scanning #rendering #cgartist
It was a pleasure to collaborate with levelup.digital I present you an Antique dresser trim tutorial via ArtStation.com artstation.com/artwork/yD9B0K You will learn how to create complex shapes using the spline nodes in Adobe Substance 3D Images rendered in Marmoset #gamedev
Sand with footprints via ArtStation.com artstation.com/artwork/8BldkO Reconstructed in RealityScan Final material assembly in Adobe Substance 3D Seam removal in #ArtEngine #gamedev #photogrammetry #scanning #rendering #cgartist
Summer quilt scan via ArtStation.com artstation.com/artwork/gRJ6wm Reconstructed in RealityScan Final material assembly in Adobe Substance 3D Seam removal in #ArtEngine #gamedev #photogrammetry #scanning #rendering #cgartist
We're barking up the right tree with Eucalyptus bark from Max Kutsenko 🌳 Max's tip is to use the Simplify Tool when projecting color texture onto a model. Simplifying your high-detail mesh to around 15 mil triangles will make the color generation quicker and retain sharpness!
A scan of some leaves I made while on holiday in Creixell ArtStation.com artstation.com/artwork/mAzzge Reconstructed in RealityScan Final material assembly in Adobe Substance 3D Seam removal in #ArtEngine #gamedev #photogrammetry #scanning #rendering #cgartist
Grassy soil scan via ArtStation.com artstation.com/artwork/oJ0Kqq Reconstructed in RealityScan Final material assembly in Adobe Substance 3D Seam removal in #ArtEngine #gamedev #photogrammetry #scanning #rendering #cgartist
So happy to share the Adobe Substance 3D advanced material tutorials we worked on with Enrico Tammekand and Karmah Check out the trailer: youtube.com/watch?v=_MMLX2… Grab the pack: enricotam.gumroad.com/l/sdtut And also ArtStation.com artstation.com/artwork/vbz1vd
Grass scan via ArtStation.com artstation.com/artwork/L4anzR Reconstructed in RealityScan Final material assembly in Adobe Substance 3D Seam removal in #ArtEngine #gamedev #photogrammetry #scanning #rendering #cgartist