Max Kutsenko (@max_kutsenko) 's Twitter Profile
Max Kutsenko

@max_kutsenko

Texture artist @Ubisoft

I am a procedural boy in a procedural world

ID: 808681359053099008

linkhttps://www.artstation.com/maxkutsenko calendar_today13-12-2016 14:33:55

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Max Kutsenko (@max_kutsenko) 's Twitter Profile Photo

Dry pine needle soil scan via @artstationhq artstation.com/artwork/ZaKJdG My attempt at photogrammetry, is still a long way to go, but it's a good start I think. The pics were taken with Canon R7 #gamedev #gameart #art #materials #pbr #3D #cgart #3dart #photogrammetry

Dry pine needle soil scan via @artstationhq artstation.com/artwork/ZaKJdG 

My attempt at photogrammetry, is still a long way to go, but it's a good start I think. The pics were taken with Canon R7

 #gamedev #gameart #art #materials #pbr #3D #cgart #3dart #photogrammetry
Max Kutsenko (@max_kutsenko) 's Twitter Profile Photo

Twigs Debris Scan via @artstationhq artstation.com/artwork/OG8J5e Rendered in Marmoset images aligned in RealityScan final material assembly in SD #photogrammetry #gamedev #substancedesigner #pbr #scan

Twigs Debris Scan  via @artstationhq artstation.com/artwork/OG8J5e 

Rendered in <a href="/marmosetco/">Marmoset</a> images aligned in <a href="/RealityCapture_/">RealityScan</a>  final material assembly in SD

#photogrammetry #gamedev #substancedesigner #pbr #scan
Max Kutsenko (@max_kutsenko) 's Twitter Profile Photo

Concrete wall scan via @artstationhq artstation.com/artwork/8bAGK6 processed in RealityScan rendered in Marmoset final tweaking in #substancedesigner #gamedev #textures #photogrammetry #scan #Rendering

Concrete wall scan via @artstationhq artstation.com/artwork/8bAGK6 

processed in  <a href="/RealityCapture_/">RealityScan</a>  rendered in <a href="/marmosetco/">Marmoset</a> final tweaking in #substancedesigner

#gamedev #textures #photogrammetry #scan #Rendering
Max Kutsenko (@max_kutsenko) 's Twitter Profile Photo

Eucalyptus bark scan via @artstationhq artstation.com/artwork/g0Ylxx processed in RealityScan texture tweaking in Adobe Substance 3D #gamedev #photogrammetry #scanning #rendering #cgartist

Eucalyptus bark scan  via @artstationhq artstation.com/artwork/g0Ylxx 

processed in <a href="/RealityCapture_/">RealityScan</a>  texture tweaking in <a href="/Substance3D/">Adobe Substance 3D</a> 

#gamedev #photogrammetry #scanning #rendering #cgartist
Max Kutsenko (@max_kutsenko) 's Twitter Profile Photo

It was a pleasure to collaborate with levelup.digital I present you an Antique dresser trim tutorial via ArtStation.com artstation.com/artwork/yD9B0K You will learn how to create complex shapes using the spline nodes in Adobe Substance 3D Images rendered in Marmoset #gamedev

It was a pleasure to collaborate with <a href="/DigitalLevelup/">levelup.digital</a>  
I present you an Antique dresser trim tutorial via <a href="/artstationhq/">ArtStation.com</a> artstation.com/artwork/yD9B0K 
You will learn how to create complex shapes using the spline nodes in <a href="/Substance3D/">Adobe Substance 3D</a> 
Images rendered in <a href="/marmosetco/">Marmoset</a> 
#gamedev
Max Kutsenko (@max_kutsenko) 's Twitter Profile Photo

Sand with footprints via ArtStation.com artstation.com/artwork/8BldkO Reconstructed in RealityScan Final material assembly in Adobe Substance 3D Seam removal in #ArtEngine #gamedev #photogrammetry #scanning #rendering #cgartist

Sand with footprints via <a href="/artstationhq/">ArtStation.com</a> artstation.com/artwork/8BldkO 

Reconstructed in <a href="/RealityCapture_/">RealityScan</a>
Final material assembly in <a href="/Substance3D/">Adobe Substance 3D</a>
Seam removal in #ArtEngine 
#gamedev #photogrammetry #scanning #rendering #cgartist
Max Kutsenko (@max_kutsenko) 's Twitter Profile Photo

Summer quilt scan via ArtStation.com artstation.com/artwork/gRJ6wm Reconstructed in RealityScan Final material assembly in Adobe Substance 3D Seam removal in #ArtEngine #gamedev #photogrammetry #scanning #rendering #cgartist

Summer quilt scan via <a href="/artstationhq/">ArtStation.com</a> artstation.com/artwork/gRJ6wm 

Reconstructed in
<a href="/RealityCapture_/">RealityScan</a>
Final material assembly in
<a href="/Substance3D/">Adobe Substance 3D</a>

Seam removal in #ArtEngine #gamedev #photogrammetry #scanning #rendering #cgartist
Capturing Reality (@realitycapture_) 's Twitter Profile Photo

We're barking up the right tree with Eucalyptus bark from Max Kutsenko 🌳 Max's tip is to use the Simplify Tool when projecting color texture onto a model. Simplifying your high-detail mesh to around 15 mil triangles will make the color generation quicker and retain sharpness!

We're barking up the right tree with Eucalyptus bark from <a href="/max_kutsenko/">Max Kutsenko</a> 🌳

Max's tip is to use the Simplify Tool when projecting color texture onto a model. Simplifying your high-detail mesh to around 15 mil triangles will make the color generation quicker and retain sharpness!
Max Kutsenko (@max_kutsenko) 's Twitter Profile Photo

It was a real pleasure to share my scanning process with 80 LEVEL I got into photogrammetry just recently but it was the right choice for me as I am having so much fun traveling and discovering new scanning locations. RealityScan #gamedev 80.lv/articles/how-t…

Max Kutsenko (@max_kutsenko) 's Twitter Profile Photo

A scan of some leaves I made while on holiday in Creixell ArtStation.com artstation.com/artwork/mAzzge Reconstructed in RealityScan Final material assembly in Adobe Substance 3D Seam removal in #ArtEngine #gamedev #photogrammetry #scanning #rendering #cgartist

A scan of some leaves I made while on holiday in Creixell <a href="/artstationhq/">ArtStation.com</a> artstation.com/artwork/mAzzge 

Reconstructed in <a href="/RealityCapture_/">RealityScan</a>
Final material assembly in <a href="/Substance3D/">Adobe Substance 3D</a>
Seam removal in #ArtEngine #gamedev #photogrammetry #scanning #rendering #cgartist
Max Kutsenko (@max_kutsenko) 's Twitter Profile Photo

Grassy soil scan via ArtStation.com artstation.com/artwork/oJ0Kqq Reconstructed in RealityScan Final material assembly in Adobe Substance 3D Seam removal in #ArtEngine #gamedev #photogrammetry #scanning #rendering #cgartist

Grassy soil scan  via <a href="/artstationhq/">ArtStation.com</a> artstation.com/artwork/oJ0Kqq 

Reconstructed in <a href="/RealityCapture_/">RealityScan</a>
Final material assembly in <a href="/Substance3D/">Adobe Substance 3D</a>
Seam removal in #ArtEngine #gamedev #photogrammetry #scanning #rendering #cgartist
Max Kutsenko (@max_kutsenko) 's Twitter Profile Photo

So happy to share the Adobe Substance 3D advanced material tutorials we worked on with Enrico Tammekand and Karmah Check out the trailer: youtube.com/watch?v=_MMLX2… Grab the pack: enricotam.gumroad.com/l/sdtut And also ArtStation.com artstation.com/artwork/vbz1vd

So happy to share the <a href="/Substance3D/">Adobe Substance 3D</a> advanced material tutorials we worked on with <a href="/ETammekand/">Enrico Tammekand</a> and <a href="/KarmahArts/">Karmah</a> 

Check out the trailer: youtube.com/watch?v=_MMLX2…

Grab the pack: enricotam.gumroad.com/l/sdtut

And also <a href="/ArtStationHQ/">ArtStation.com</a> 
artstation.com/artwork/vbz1vd
Max Kutsenko (@max_kutsenko) 's Twitter Profile Photo

Grass scan via ArtStation.com artstation.com/artwork/L4anzR Reconstructed in RealityScan Final material assembly in Adobe Substance 3D Seam removal in #ArtEngine #gamedev #photogrammetry #scanning #rendering #cgartist

Grass scan via <a href="/artstationhq/">ArtStation.com</a> artstation.com/artwork/L4anzR 

 Reconstructed in <a href="/RealityCapture_/">RealityScan</a>

Final material assembly in <a href="/Substance3D/">Adobe Substance 3D</a>
Seam removal in #ArtEngine #gamedev #photogrammetry #scanning #rendering #cgartist
Max Kutsenko (@max_kutsenko) 's Twitter Profile Photo

Art recap 2024. Quite happy with the content I managed to produce releasing 2 awesome tutorials and photogrammetry materials. Wish everyone great holidays and a successful new year 🎨 #artstationrecap2024 #gamedev @artstationhq #textureartist #photogrammetry #madewithsubstance

Art recap 2024. Quite happy with the content I managed to produce releasing 2 awesome tutorials and photogrammetry materials. Wish everyone great holidays and a successful new year 🎨
#artstationrecap2024 #gamedev @artstationhq #textureartist #photogrammetry #madewithsubstance