Matt ๐ŸŽฎ (@mattwhitedev) 's Twitter Profile
Matt ๐ŸŽฎ

@mattwhitedev

Artist/independent gamedev/solo dev. Creator of Ghost Song.
๐ŸŽฎ Currently working on a new game called The Silver Sun

ID: 22855884

linkhttps://store.steampowered.com/app/347800/Ghost_Song/ calendar_today05-03-2009 00:51:28

6,6K Tweet

6,6K Followers

1,1K Following

Matt ๐ŸŽฎ (@mattwhitedev) 's Twitter Profile Photo

in action rpgs/metroidvanias, do you prefer that death causes you to reload your last save (super metroid, SOTN) or that the world continues on and you respawn (dark souls/hollow knight)? #gamedev

Matt ๐ŸŽฎ (@mattwhitedev) 's Twitter Profile Photo

Old Singer death sequence. Doing this stuff was tedious in GS because each enemy had to have separate 2d ragdoll(s) created and fenagled into place for a seamless transition. Most enemy deaths in the game were bespoke. #gamedev

Matt ๐ŸŽฎ (@mattwhitedev) 's Twitter Profile Photo

Modretro Chromatic (basically a nice remake of the game boy color) next to my original childhood game boy, which no longer works. Sometime as a hobby I'd love to get into making Game Boy Color games... What a cool challenge that would be! Anyone used GB studio before? #gamedev

Modretro Chromatic (basically a nice remake of the game boy color) next to my original childhood game boy, which no longer works.

Sometime as a hobby I'd love to get into making Game Boy Color games... What a cool challenge that would be! Anyone used GB studio before?
#gamedev
Matt ๐ŸŽฎ (@mattwhitedev) 's Twitter Profile Photo

Any other artists/creators put tasks off because you've got high expectations for the results of a given piece and you fear the negative emotional experience of working on it and it not being immediately awesome? And so putting it off becomes easier... This plagues me #gamedev

Matt ๐ŸŽฎ (@mattwhitedev) 's Twitter Profile Photo

To heck with bears! Got a playstation TV just to play this (Muramasa Rebirth). I have a few main inspirations for making games and Vanillaware is one. #gamedev

Matt ๐ŸŽฎ (@mattwhitedev) 's Twitter Profile Photo

Super Metroid's attract mode always sparked my imagination in a huge way when I was a kid. Why don't games do this anymore? I want to put attract mode into my next game. #gamedev

Super Metroid's attract mode always sparked my imagination in a huge way when I was a kid. Why don't games do this anymore? I want to put attract mode into my next game. #gamedev
Matt ๐ŸŽฎ (@mattwhitedev) 's Twitter Profile Photo

An early look at Yuki in my game The Silver Sun. #screenshotsaturday Note the asymmetrical right shoulder detail, hair and clothes that can blow in the wind, and various head details. I finally get to make a character with a visible face ๐Ÿค“ #gamedev

Matt ๐ŸŽฎ (@mattwhitedev) 's Twitter Profile Photo

Fallout 4 came out 4 years after Skyrim which came out 3 years after Fallout 3, which came out 2 years after Oblivion. Now I have to think how old a man I'll be by the time there's a Fallout 5 and how 6 may not be in our lifetimes ๐Ÿซ What happened

Matt ๐ŸŽฎ (@mattwhitedev) 's Twitter Profile Photo

If I wanted to better understand classic shmup design and what makes them tick, what games should I study? I recently played Drainus, which is modern, and it's fantastic but also based around a very specific mechanic.

Matt ๐ŸŽฎ (@mattwhitedev) 's Twitter Profile Photo

#screenshotsaturday Hard to notice if you aren't playing on a big tv, but Yuki has emotional states during gameplay and sometimes smiles #gamedev #indiedev #madewithunity