Matt Rix (@mattrix) 's Twitter Profile
Matt Rix

@mattrix

I made FutureGrind, Trainyard, Scorekeeper, Disco Zoo, Sidewords, and SantaCraft.

Now I'm making Slots & Sorcery 🎰

Father of two. He/him

ID: 5963542

linkhttp://magicule.com calendar_today11-05-2007 14:39:58

35,35K Tweet

9,9K Followers

748 Following

Lee Vermeulen (@alientrap) 's Twitter Profile Photo

A thread of my GPT3 game prototypes. These were mostly developed last year before it was clear OpenAI wouldn't let me release a chatbot system. Video on with all of them + added explanation: youtube.com/watch?v=VC_pSg…

Plasma | Your Engineering Playground (@plasmasandbox) 's Twitter Profile Photo

Welcome to your engineering playground. Unleash your creativity with fun and intuitive robotics, physics, and visual programming tools. Wishlist now! store.steampowered.com/app/1409160

Matt Rix (@mattrix) 's Twitter Profile Photo

RIP Overwatch 1, it was a good six years! I’m looking forward to OW2, but I’ve gotta admit I’m pretty annoyed with the new SMS requirement. It means my kids won’t be able to play Overwatch at all despite them each buying it only a few months ago.

Craig Sharpe (@tearascal) 's Twitter Profile Photo

We've been working on a new game set in the world of #MonstersandMonocles called Monsters 'til Midnight! 🕰️👻🫖 It's a steampunk horde survival game all about powering up and trying to defeat the inevitable march of time itself! Wishlist it on steam! store.steampowered.com/app/2157250/Mo…

Jan “Split” Ilavsky (@split82) 's Twitter Profile Photo

During Ludum Dare #52 we went to my summer house with Freeek Vladimir Hrincar and Peter Hrincar and worked on a platformer game. Unfortunately we couldn't finish it to the state I would be happy about. So I spent few more evenings on it and here it is. split82.itch.io/last-harvest

During Ludum Dare #52 we went to my summer house with <a href="/freeek323/">Freeek</a> <a href="/LokimanSK/">Vladimir Hrincar</a> and <a href="/hrincarp/">Peter Hrincar</a> and worked on a platformer game. Unfortunately we couldn't finish it to the state I would be happy about. So I spent few more evenings on it and here it is. split82.itch.io/last-harvest
Milkbag Games (@milkbaggames) 's Twitter Profile Photo

Our game FutureGrind is now available for PC on the Epic Games Store! It has Epic achievements and leaderboards! (link in reply)

Our game FutureGrind is now available for PC on the  Epic Games Store! It has Epic achievements and leaderboards! (link in reply)
Retro Dreamer (@retrodreamer) 's Twitter Profile Photo

Hey everyone! We’re excited to say our newest game, Monsters ‘til Midnight, is done, and will launch on Steam on May 31st. You can wishlist there now to get notified when it’s released. store.steampowered.com/app/2157250/Mo… It’ll cost $4.99 and have a 20% launch discount for the first week.

Craig Sharpe (@tearascal) 's Twitter Profile Photo

🚨Monsters 'til Midnight is OUT NOW ON STEAM🚨 It's $4.99 | €4,99 | £4.29 with a 20% discount Running for the launch week! Please RT and spread the word. Every extra eyeball counts!👁️🫖🎩⚙️ GET IT HERE! store.steampowered.com/app/2157250/Mo… #indiegames #steampunk #pixelart

Matt Rix (@mattrix) 's Twitter Profile Photo

Unity's new Runtime Fee is a complete joke. Even their example calculation shows a game with $2 million in revenue having to pay Unity $282k per year, or 14% of revenue. And that's on top of the $2000/seat/year Unity Pro license cost.

Unity's new Runtime Fee is a complete joke. Even their example calculation shows a game with $2 million in revenue having to pay Unity $282k per year, or 14% of revenue. And that's on top of the $2000/seat/year Unity Pro license cost.
Matt Rix (@mattrix) 's Twitter Profile Photo

It's hard to emphasize just how much this new pricing change will destroy whatever brand loyalty or goodwill Unity had left. How can you trust a company that is willing to completely change the revenue model for *existing* games that were built with prior versions of the engine?

Matt Rix (@mattrix) 's Twitter Profile Photo

I've seen some confusion over the new Unity Runtime Fee pricing. The tiers that reduce the fee-per-install are calculated on a monthly basis, NOT lifetime. So unless you're getting over 100,000 installs *per month*, each one will be at the most expensive tier. It's bad.

I've seen some confusion over the new Unity Runtime Fee pricing. The tiers that reduce the fee-per-install are calculated on a monthly basis, NOT lifetime. So unless you're getting over 100,000 installs *per month*, each one will be at the most expensive tier. It's bad.
Kenney (@kenneynl) 's Twitter Profile Photo

LETSSS GOOOO; Kenney Game Assets All-in-1 is FREE today, instead of the usual $19.95. Get all my game assets in a single bundle, great for learning new engines 👀 Download/claim here: kenney.itch.io/kenney-game-as…

LETSSS GOOOO; Kenney Game Assets All-in-1 is FREE today, instead of the usual $19.95. Get all my game assets in a single bundle, great for learning new engines 👀

Download/claim here:
kenney.itch.io/kenney-game-as…
Luke Muscat | Feed the Deep out now! (@pgmuscat) 's Twitter Profile Photo

My Jetpack Joyride making of video is finally out. This was an EPIC for me... So much edited out, and it's still over 40 mins long. youtu.be/mxHkXADm3gU

Daniel Mullins (@dmullinsgames) 's Twitter Profile Photo

🧑‍⚖️Voir Dire🧑‍⚖️ An absurd jury-packing auto-battler created in 48 hours for Ludum Dare 55 I'm delirious from exhaustion so please let me know if something is terribly wrong dmullinsgames.itch.io/voir-dire #LD55

Luke Muscat | Feed the Deep out now! (@pgmuscat) 's Twitter Profile Photo

It's official! My first solo project since quitting my job is launching later this year. I designed Fruit Ninja & Jetpack Joyride, but solo dev is new to me. Feed the Deep is a lovecraftian deep sea roguelike. Feed the eldritch horrors that dwell below, before they feed on you.