Matt Oztalay | He/Him | BLM @ GDC(@mattOztalay) 's Twitter Profileg
Matt Oztalay | He/Him | BLM @ GDC

@mattOztalay

Senior Technical Artist, Developer Relations at @EpicGames. Find me elsewhere: https://t.co/81nuzCNPmu He/Him. Opinions are my own.

ID:272070128

linkhttp://linktr.ee/ozzmeister00 calendar_today25-03-2011 19:29:47

2,6K Tweets

1,3K Followers

1,0K Following

Ari Arnbjörnsson(@flassari) 's Twitter Profile Photo

In part 2 Matt Oztalay | He/Him | BLM @ GDC focuses on VSMs, TSR, and World Partition performance, another treasure trove of advanced knowledge. Click it!
dev.epicgames.com/community/lear…

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Ari Arnbjörnsson(@flassari) 's Twitter Profile Photo

Matt's amazing talks on optimizing UE5 are amazingly in-depth and you should NOT skip on these, there's knowledge here that hasn't been shared anywhere else!

We just uploaded Part 1 on Nanite and Lumen (link to part 2 in 🧵), check it out here 👇
dev.epicgames.com/community/lear…

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Matt Oztalay | He/Him | BLM @ GDC(@mattOztalay) 's Twitter Profile Photo

That’s a wrap, ! So great to see old friends, and make new ones. Thanks to everyone who came out to see my talk, hope you learned something new! Onward to !

That’s a wrap, #GDC24! So great to see old friends, and make new ones. Thanks to everyone who came out to see my talk, hope you learned something new! Onward to #GDC25!
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Matt Oztalay | He/Him | BLM @ GDC(@mattOztalay) 's Twitter Profile Photo

Managed to make it to Friday without sounding like Shohreh Aghdashloo this year. Two shows today! First up at noon, and again to close at 2:30!

Managed to make it to Friday without sounding like Shohreh Aghdashloo this year. Two shows today! First up at noon, and again to close #GDC24 at 2:30! #UnrealEngine5
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Laurent Delayen @ GDC(@LDelayen) 's Twitter Profile Photo

If you are at GDC, join our Animation Deep Dive tech talk to learn more about how we rigged an animated Lego Fortnite entirely in engine. And how we brought Motion Matching to Fortnite and Unreal Engine 5.4.

schedule.gdconf.com/session/unreal…

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Matt Oztalay | He/Him | BLM @ GDC(@mattOztalay) 's Twitter Profile Photo

Y’all I am SO EXCITED to announce that my team is hiring another tech artist.

epicgames.com/site/en-US/car…

If you’re at , come talk to me if you’re interested!

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Chris Murphy(@HighlySpammable) 's Twitter Profile Photo

I'm in SF next week for GDC but I'll be in LA for a few days the following week too. Let me know if you want to talk shop in either city!

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Matt Oztalay | He/Him | BLM @ GDC(@mattOztalay) 's Twitter Profile Photo

On my way to . If you’re headed to GDC this year too, come see my talk, Accelerating Your In-Editor Workflows with Editor Utilities, at the Unreal Engine Learning Theater at our booth, S527, in Moscone South.

On my way to #GDC24. If you’re headed to GDC this year too, come see my talk, Accelerating Your In-Editor Workflows with Editor Utilities, at the Unreal Engine Learning Theater at our booth, S527, in Moscone South.
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Jessica Plowman (she/her)(@DesignJunkie010) 's Twitter Profile Photo

In Unreal, we have Level Instancing, Packed Level Actors, HLODs, and Mesh Merge tools to help reduce draw calls and combine your meshes together to help with performance.

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Jessica Plowman (she/her)(@DesignJunkie010) 's Twitter Profile Photo

Epic friends, if you have been affected by the layoffs, pay attention to my account. I will retweet all opportunities that come my way.

Recruiters, Epic folks are top notch. Our loss should be your gain.

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Callum UwUnderwood(@DevRelCallum) 's Twitter Profile Photo

Folks living in the UK and being laid off from Epic (mediatonic etc) or SEGA (CA etc) - if you need a fast tracked invitation to the UK games industry slack to post in the Jobs channel, please DM me or reply here (or email [email protected]) and I'll invite you.

So, so sorry.

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