Magnus Larsson (@magnusl3d) 's Twitter Profile
Magnus Larsson

@magnusl3d

ID: 75405184

linkhttps://www.artstation.com/magnusl3d calendar_today18-09-2009 22:35:43

1,1K Tweet

2,2K Takipçi

377 Takip Edilen

Magnus Larsson (@magnusl3d) 's Twitter Profile Photo

Testing out how to make Nebulas the way I want to and this is a mix of Houdini and Blender. H was used to create the core Nebula which is then renderd in Cycles adding more details surrounding the Nebula, like the "strings". #nebula #space #houdinifx #blender3d

Magnus Larsson (@magnusl3d) 's Twitter Profile Photo

Made a Artstation post about the Nebula with some workflow screencaptures and explenations. @artstationhq #Nebula SideFX #Space #Blender3D #Blender #VFX #HoudiniFX artstation.com/artwork/4NblY1

Freya Holmér (@freyaholmer) 's Twitter Profile Photo

finished migrating box selection of edges to the GPU today, and added occlusion support 🎉 it's so hecking fast and I'm so happy I got this done!

Lensform (@dearlensform) 's Twitter Profile Photo

boring screenshot but raw GPU tracing speeds seem quite promising at a casual 700x faster than the same thing inside houdini... looks like it should be possible to have interactive renders at 32 samples per pixel or so while adjusting the full lens prescription

boring screenshot but raw GPU tracing speeds seem quite promising at a casual 700x faster than the same thing inside houdini... looks like it should be possible to have interactive renders at 32 samples per pixel or so while adjusting the full lens prescription
Magnus Larsson (@magnusl3d) 's Twitter Profile Photo

Wanted to learn abit more about the #EEVEE Render engine in #Blender so put this #planet #nebula thing together. Was hoping for sub 30s rndr time/frame, ended up slightly above 2min, still pretty impressed with the speeds. Learned a lot #B3d #blender3d

Krystof 🕹️ Fogpiercer Demo Out Now! (@lentsius_bark) 's Twitter Profile Photo

🥳🥳🥳 Announcement time, Steam page is UP! This is Fogpiercer. - roguelike deckbuilder - build your train to build your deck - unique locomotives, carriages and strategies - highly positional (itb) Wishlist now❗Link in bio 🥳

Breachway (@breachway_game) 's Twitter Profile Photo

It's finally happening! After a long development and a lot of lessons learned, our first game, Breachway, launches into Early Access tomorrow! 🚀

Overdraw - Resistance Is Brutal - Wishlist Now! (@overdrawxyz) 's Twitter Profile Photo

Working on getting some polish on this turd. Enemie animations done with VAT - sampled at 60fps. Powered by #ue5 and @ajmmerten's amazing #flecs API. Gibs are generated with a custom Houdini tool i'll expand on later, maybe. :) #indiedev #indiegames #screenshotsaturday

Thibault Lambert (@lamberttibo) 's Twitter Profile Photo

Boss fight in the clouds ☁️. Happy cloudy Halloween 🎃 ! Skeletal Volumetric Clouds, running in realtime in UE5 using the SVT Helper plugin. fab.com/listings/2cc1b…

Magnus Larsson (@magnusl3d) 's Twitter Profile Photo

This is some sort "chain lightning" setup I build (since I always wanted to work on a aRPG anyway) testing the new Ai compressed ZibraVDB in Houdini/Unreal. Simulated with Axiom Solver in Houdini and such. #unreal #axiomsolver #zibravdb #volumetrics #simulation #sidefx #houdini

Magnus Larsson (@magnusl3d) 's Twitter Profile Photo

I put a 4K high fps version of this on youtube. Not sure about the video quality here. And there is some more info there. youtube.com/watch?v=Pd2U8J… This is some test setups I have done with ZibraVDBs in Unreal. #zibravdb #zibra #houdinifx #sidefx #sidefxhoudini #axiomsolver

Magnus Larsson (@magnusl3d) 's Twitter Profile Photo

A cutscene-ish setup. Axiom Solver in Houdini, Exported as ZibraVDB's to Unreal and running realtime on my 3070 Ti. There is a 4K version on Youtube here: youtube.com/watch?v=3gNAbC… #ZibraVDB #SideFX #HoudiniFX #AxiomSolver #Niagara #Unreal 80 LEVEL

Magnus Larsson (@magnusl3d) 's Twitter Profile Photo

Learning how the #ZibraVDB compression deals with density values over 1, which does happen a lot when simulating in #HoudiniFX with #AxiomSolver and by adjusting for that before exporting I manage to get more detail out to be able to do dense thick smoke. #Zibra #SideFX #UE

80 LEVEL (@80level) 's Twitter Profile Photo

.Magnus Larsson showcased thick smoke simulations created with ZibraVDB and Houdini. Simple assets turned into a whole scene: 80.lv/articles/thick…