Lukasz Hacura
@lukaszhacura
#gamedev CEO & Head of Studio at @AnsharStudios. Worked on @ObserverRedux, @GamedecTheGame and @Layers_Of_Fears. #gamedevordie
ID: 295649417
http://www.ansharstudios.com 09-05-2011 12:36:26
2,2K Tweet
1,1K Takipçi
246 Takip Edilen
I am pleased to announce the Anshar Publishing 2024 Publisher Sale on #Steam (Nov 13 to 27) store.steampowered.com/sale/AnsharPub… Check out the biggest discounts ever on Zoria and Gamedec. We also arrange a ton of awesome bundles with our pals! Enjoy, and thank you for your support!
Tego byście nie przegapili najważniejszych dla branży tytułów tego roku pilnują nasi eksperci: Damian Jaśkowski, Lukasz Hacura, Marta F., Piotr Mańkowski, Sos Sosowski, Radek Dubisz, Adrian Chmielarz 🧙♀️🔥 i Karol Duma. polskigamedev.pl/najciekawsze-a…
Congratulations Daniel Vávra ⚔! After all that work, you must be feeling very proud. Looking forward to try it out!
Respect Daniel Vávra ⚔ !
The Kickstarter campaign for #Sigilfarer is now live along with the new demo on #Steam! Check out what we've prepared and let's reach all stretch goals together! ➡️ kickstarter.com/projects/ansha… #videogames #kickstarter #roguelite #indiegame
I just backed Sigilfarer - A Dice-Rolling Roguelite Adventure [PC, Steam] on Kickstarter kickstarter.com/projects/ansha…
. Mateusz Szukajt w rozmowie z Lukasz Hacura , CEO Anshar Studios , o kulisach pracy w gamedevie i najnowszych projektach studia. Zadaj pytanie na czacie – najlepsze zgarnie książkę „Play Nice” od Wydawnictwa SQN. youtube.com/watch?v=TcBFoB…
Join us for an epic workshop with Josh Sawyer on “Number Gets Bigger: Vertical Progression in Games”! 🚀 Digital Dragons 📍 Q Hotel Plus, Cracow 📅 18 May Sign up now! #GameDesignSummit powered by Anshar Studios & Fool's Theory
Watch some Painkiller tools;) Courtesy of Anshar Studios and Saber Interactive
Attention game designers! 🎉 Join "Lootbox Full of Stories 2.0" with Krzysztof Kurek to unleash your creativity! 🎲🚀 Digital Dragons conference 📍 Q Hotel Plus, Cracow 📅 18 May #GameDesignSummitpowered by Anshar Studios & Fool's Theory
I gave a talk at Game Industry Conference - "Getting Games Done – a gamedev guide to GTD methodology" It wasn’t easy - it shows how I organize both my work and life, and that’s always a bit scary to open up about. But I hope it helps someone out there. youtube.com/watch?v=vNI79t…
A huge shoutout to Tripwire Interactive on the launch day of Killing Floor III! 🎉 It's been a joy to witness the project's growth from behind the scenes, and now it's finally available for everyone to enjoy! #KillingFloor3