LoxodonStudio (@loxodonstudio) 's Twitter Profile
LoxodonStudio

@loxodonstudio

I am a game developer.
MVVM & Databinding For Unity3d github.com/vovgou/loxodon…

ID: 1149592138151153665

calendar_today12-07-2019 08:11:38

578 Tweet

4,4K Followers

4,4K Following

Ghislain Girardot (@ghislaingir) 's Twitter Profile Photo

#UE5 #gamedev #indiedev This is the first asset I released on my Patreon, three years ago :) I'm starting the long process of updating all my projects to 5.5, just to check everything still works. It'll be a good opportunity to bring some older projects under the spot light.

Pavel Valakh | Lands of Koastalia 🐏 (@valakhp) 's Twitter Profile Photo

I'm still working on UI. It's almost done, already started tweaking and iterating it. I'm surprised how basic UI makes the game look so much better and finished (although it's not even close to be finished 😅) #screenshotsaturday

Jesse Pitela (@redefinefx) 's Twitter Profile Photo

Truck vs. forest flood real-time liquid sim made with Niagara Fluids in Unreal. New lesson I'm adding to Niagara Immersion soon.

Björn Ottosson (@bjornornorn) 's Twitter Profile Photo

Just got a first version of roof tile generation working for my cozy town building game! Were lots of details to solve to make it work with all the irregular roof shapes in the game! Next step is to make the tiles more detailed. Right now they are simply drawn as cylinders.

80 LEVEL (@80level) 's Twitter Profile Photo

The creators of the skiing game SNØ: Ultimate Freeriding showcased an amazing snowboarding visualization. Check out: 80.lv/articles/check…

Jesse Pitela (@redefinefx) 's Twitter Profile Photo

Truck vs. muddy water real-time LiquiGen sim brought into Unreal as alembic + Niagara foam. Full process tutorial will be inside my LiquiGen 1.0 beginner course launching this summer. Join the waitlist - link is in bio.

Highland Keep (@highlandke26288) 's Twitter Profile Photo

We've finished a custom solution that lets millions of scattered objects across the terrain be interacted with. An AI on the far side of the map can gather rocks or cut down trees — and the player will see the changes happen

THE LINE (@thelinestudio) 's Twitter Profile Photo

3D versus final version of our opening shot, following the blossom from the spirit realm that finds itself in Ionia, kicking off their Spirit Blossom Festival.

Protopop Games (@protopop) 's Twitter Profile Photo

I'm working on a river system update: delete and regenerate paths with flowing water, rocks, and waterfalls. Sound adapts based on position using 2-3 AudioSources. If this sounds interesting you can help me keep development going by buying a $5 game at NimianLegends.com❤️

Polygonflow Dash (@polygonflow) 's Twitter Profile Photo

Creating a procedural wall is only one of many things you could do with the tools inside the Unreal Engine plugin Dash. If you want to see a video collection of our favorite Dash showcases, comment below!

80 LEVEL (@80level) 's Twitter Profile Photo

Create realistic characters with HumanPro, Khanh Vo's Blender add-on that will help you make detailed skin textures and complex wrinkles. Grab it: 80.lv/articles/bring…

Miettinen Jesse - Blenderesse (@jessemiettinen) 's Twitter Profile Photo

#geometrynodes Ok I accidentally made quite simple Adaptive Subdivision with gnodes. Not just recursive but something that leaves no vertex hanging by itself. #b3d