Lorenzo Morini (@lore_morini) 's Twitter Profile
Lorenzo Morini

@lore_morini

Game Dev, based in Italy.
Currently working on a Dungeon Crawler inspired by Bad North, follow my progress here!

ID: 1556384565492686851

linkhttps://open.codecks.io/bad_dungeon calendar_today07-08-2022 20:59:45

214 Tweet

245 Followers

96 Following

Lorenzo Morini (@lore_morini) 's Twitter Profile Photo

Been catmaxxing for the last weeks, here are some new things: Units now have an animation for rotating. Archers can alter the trajectory if there are obstacles in the middle. Swordcat model had a revamp. #pixelart #3d #isometric #gamedev #indiegame #unity

Lorenzo Morini (@lore_morini) 's Twitter Profile Photo

Latest archer model. Will change the hands, everything else should stay similar. #pixelart #3d #isometric #gamedev #indiegame #unity

Latest archer model.
Will change the hands, everything else should stay similar.
#pixelart #3d #isometric #gamedev #indiegame #unity
Lorenzo Morini (@lore_morini) 's Twitter Profile Photo

Swordcat. Honestly I really like him now, so I don't think I will change anything. He even has nails. #pixelart #3d #isometric #gamedev #indiegame #unity

Swordcat.
Honestly I really like him now, so I don't think I will change anything.
He even has nails.
#pixelart #3d #isometric #gamedev #indiegame #unity
Lorenzo Morini (@lore_morini) 's Twitter Profile Photo

Here you can see how the archers change trajectory depending on if there an obstacle in the middle or not. #pixelart #3d #isometric #gamedev #indiegame #unity

Lorenzo Morini (@lore_morini) 's Twitter Profile Photo

Behold, Procedurally Generated Stairs! This was really easy and absolutely didn't take me a whole day. #pixelart #unity #gamedev #indiedev #indiegame #IndieGameDev

Behold,
Procedurally Generated Stairs!
This was really easy and absolutely didn't take me a whole day.
#pixelart #unity #gamedev #indiedev #indiegame #IndieGameDev
Lorenzo Morini (@lore_morini) 's Twitter Profile Photo

Procedural level generation going really well! Added: Trees Not that exciting. Also: Number of stairs depends on floor size (kinda, not really, but close). Still not exciting. Script currently has 1034 rows. I am losing it. #pixelart #unity #gamedev #indiedev #indiegame

Procedural level generation going really well! 

Added: Trees

Not that exciting.

Also: Number of stairs depends on floor size (kinda, not really, but close). 

Still not exciting. 

Script currently has 1034 rows.

I am losing it.
#pixelart #unity #gamedev #indiedev #indiegame
Lorenzo Morini (@lore_morini) 's Twitter Profile Photo

I improved the Unicode rendering of the map! HTML for better readability (and colors). I think the green version looks the best. Check it out and let me know what you think! #datavisualization #unity #gamedev #indiedev #indiegame

I improved the Unicode rendering of the map!
HTML for better readability (and colors).
I think the green version looks the best.

Check it out and let me know what you think!

#datavisualization #unity #gamedev #indiedev #indiegame
Lorenzo Morini (@lore_morini) 's Twitter Profile Photo

My 200th post! I added unique random colors for each Platoon, a slow motion effect during units selection, and made pikes longer! Still a long way to go, but I'm so happy to see how it is going! #pixelart #unity #gamedev #indiedev #indiegame #IndieGameDev

Lorenzo Morini (@lore_morini) 's Twitter Profile Photo

Unity reverted the Runtime Fee almost one year after it's announcement. This is really unexpected. And good. I'm just sad it came so late, the damage done to the community is so huge that it's really difficult to estimate.