LOPOLY STUDIO (@lopolystudio) 's Twitter Profile
LOPOLY STUDIO

@lopolystudio

ID: 1421934013518843907

linkhttps://youtube.com/@lopolystudio calendar_today01-08-2021 20:42:05

84,84K Tweet

16,16K Followers

3,3K Following

Stéphane Biava (@cheliell) 's Twitter Profile Photo

#Procedural #workflows and optimization in #ControlRig in Unreal Engine ! Auto spawn controls, build truly optimized functions for an #IK setup and get a better understanding of what’s happening under the hood. Let’s gooo! 🚀 youtu.be/Jd0d_rveO4U?si… #animation #rig #ue5

Marmoset (@marmosetco) 's Twitter Profile Photo

🛠️ Say goodbye to time-consuming, destructive modeling workflows. With Sync Points, you can add surface detail directly in Toolbag’s Texture Projects and drive powerful masks and effects using generated AO, curvature, and height data. Learn more: marmoset.co/posts/marmoset…

Blender Studio 🔶 (@blenderstudio_) 's Twitter Profile Photo

DOGWALK, Blender Studio’s open project made with @blender and Godot Engine, has been released! Play the game for free on Steam and Itch.io and access production assets, documentation and the source of the game by signing up on studio.blender.org #b3d

Watuzzz (@watuzzzlol) 's Twitter Profile Photo

This shot from our latest Teamfight Tactics Fan Cinematic was created using Houdini and Blender. We’re also working on a full breakdown showing more of the process. #b3d #houdini #sidefx

Staggart Creations (@_staggart_) 's Twitter Profile Photo

The Spline Spawner asset is nearing the end of its beta! Masking is the last major feature added, a powerful way to prevent objects from spawning near or within other splines. #unity3d #madewithunity #indiedev #gamedev

Maxon (@maxonvfx) 's Twitter Profile Photo

⚽🏈 Maxon Sports Reel 2025 ⚾🏀 🤿 Dive into the future of sports motion graphics with our 2025 Sports Reel! 🎞️ See how #MaxonOne tools, including #Cinema4D, #Redshift, #RedGiant, and #ZBrush, are redefining sports visuals and broadcast design. 🏆 👀 See more on YouTube 👇 🔗

Todor (CGDive) (@toshicg) 's Twitter Profile Photo

I've never seen an umbrella rig so I gave it a try. Still needs work but I think I got something plausible going quickly. #b3d #rigging

Unity for Games (@unitygames) 's Twitter Profile Photo

Graph Toolkit is out now in 6.2 - create custom editor graph tools for your project with ease! Dive into the out-of-the-box end user experience and all the available features with our latest YouTube video 🎥 Check it out ➡️ on.unity.com/46LUGJB #Unitytips, #madewithunity,

Jose_L_Molfino (@jose_molfino) 's Twitter Profile Photo

After months of working on this in my spare time, I’m excited to finally share my latest personal project: "Outrun" — a fully CGI car animation inspired by my love for 3D and sports cars. Made in Houdini + KarmaXPU Full 4k version in my YouTube Channel #3d #cgi #VFX

TUATARA (@tuatara_games) 's Twitter Profile Photo

Stylized Electricity Breakdown ⚡ By using vertex colors, you can animate meshes like a "3D flipbook," giving you precise control over trail behavior. This technique is both flexible and saves performance, perfect for stylized effects. #realtimevfx #UE5 #VFX #gamedev