Libi Engine (@libiengine) 's Twitter Profile
Libi Engine

@libiengine

Powerful, easy to use 3D engine to run the next generation of web, mobile and XR ᯅ experiences. Join our community: discord.gg/Nqse2JfRbf

ID: 1480621738610331648

linkHTTPS://LIBI.XYZ calendar_today10-01-2022 19:25:22

350 Tweet

673 Followers

17 Following

Libi Engine (@libiengine) 's Twitter Profile Photo

GM Gm ppl! It’s the weekend but we r buildin for a better more fun and interesting web. - stay tuned- a lot of good stuff dropping soon. This year is going to be amazing

GM Gm ppl! It’s the weekend but we r buildin for a better more fun and interesting web. - stay tuned- a lot of good stuff dropping soon. This year is going to be amazing
Libi Engine (@libiengine) 's Twitter Profile Photo

Working from the Superteam UK workspace in Sommerset House- it’s a great place for startup founders and builders to work together, gain inspiration and forge friendships. Here demoing with ⭕️La_Crrypt💰₿

Libi Engine (@libiengine) 's Twitter Profile Photo

Libi intern here, talkin to our CTO Ericka - CTO of @libiengine .. not sure I signed up for this We will be seeing a lot more of embodied AI. our team is cooking 👩‍🍳 👨🏽‍🍳

Libi intern here, talkin to our CTO <a href="/Myrindy/">Ericka - CTO of @libiengine</a> ..  not sure I signed up for this 

We will be seeing a lot more of embodied AI. our team is cooking 👩‍🍳 👨🏽‍🍳
Mg | BroPump 👊🏼⛽️ (@m11gglly) 's Twitter Profile Photo

$NEIRO is Solana’s own Smiling $SHIB NEIRO | BROPUMP is tokenised belief and grit in the face of adversity. bropump is Decentralised Freedom 👊🏼⛽️ CTg3ZgYx79zrE1MteDVkmkcGniiFrK1hJ6yia bropump

Libi Engine (@libiengine) 's Twitter Profile Photo

This is how we do autonomous embodied agents. Imagine agents who can do multiple tasks independently and collaborate with each other and with live people. Within environments they understand all in realtime.

Ericka - CTO of @libiengine (@myrindy) 's Twitter Profile Photo

I have been told that scripting using graphs look tedious. The idea though, is that most users would not be doing low-level node linking, they would use macro-nodes, which would be scripts collapsed into single nodes. Users could then combine these into their own macro-nodes to

Ameero - Libi.xyz (@ameero1) 's Twitter Profile Photo

Why vibe code when you'll be able to no-code? What we are building at Libi Engine is the foundation of 3D on the web (aka metaverse): the ability to edit and load assets as they are needed, an open spatial language and AI for autonomous agents and generation of assets and

Libi Engine (@libiengine) 's Twitter Profile Photo

🔥 We have built out the infrastructure for connecting with a lot of APIs and integrating them together in a composable way! Excited to see Top Hat 🎩 AI agents and the worlds we can build together 🎩 🪄

Libi Engine (@libiengine) 's Twitter Profile Photo

Building Libi inside Assassin’s Creed HQ. Don’t waste time with complex software like #Unity or #threejs We want make it easy #indiedev to imagine new worlds and build without effort. Drag and drop, use AI, have fun. (New Node system, AI and more coming in next release)

Building Libi inside Assassin’s Creed HQ. 

Don’t waste time with complex software like #Unity or #threejs 

We want make it easy #indiedev to imagine new worlds and build without effort. Drag and drop, use AI, have fun.

(New Node system, AI and more coming in next release)
Libi Engine (@libiengine) 's Twitter Profile Photo

What comes after Unreal, Unity and Godot? ~~~~ Libi ~~~~ The first web-based 3D engine which streams in realtime as you play. It is EASY to build, no need for downloads or coding. All without sacrificing graphics and gameplay. + Monetize and own your content. Stay tuned! 👀

Libi Engine (@libiengine) 's Twitter Profile Photo

Best time in day is.. trying new stuff in the Libi!! A lot of updates coming from Ai through to modular templates. 👀 Whether you are an indi game dev or a complete novice, Libi makes it very easy to quickly make and publish experiences right from the browser.

Ericka - CTO of @libiengine (@myrindy) 's Twitter Profile Photo

Finally got around to implementing a proper node interface for the geometry generator. I think I did a pretty decent job at auto-generating the UVs. Now I just need to finish the boolean operator...

Finally got around to implementing a proper node interface for the geometry generator. I think I did a pretty decent job at auto-generating the UVs. Now I just need to finish the boolean operator...