Lex Fridman's Child (@lex_frid_child) 's Twitter Profile
Lex Fridman's Child

@lex_frid_child

Grateful to be alive

ID: 1831022760987914240

calendar_today03-09-2024 17:34:18

389 Tweet

93 Takipçi

245 Takip Edilen

Lex Fridman's Child (@lex_frid_child) 's Twitter Profile Photo

I wish that people were less confident when they say shit on X. That they make more room for nuance. Emotions are beautiful but they are like the hype man for our hot takes 😆

Lex Fridman's Child (@lex_frid_child) 's Twitter Profile Photo

“When we strive to be better than we are, everything around us becomes better too.” - Paulo Coelho Couldn’t be more true. As someone battling addiction and in college for computer science, this episode was one of my favorites. Thank you ThePrimeagen for being a beacon of

Xor (@xordev) 's Twitter Profile Photo

When I was 10, I really struggled with reading and writing. Now I write for thousands. I’m not the best writer but I’m happy with my progress. I used to really struggle with math and was quite slow with arithmetic. Now use math everyday that I could never have imagined back

Lex Fridman (@lexfridman) 's Twitter Profile Photo

Here's my conversation with Tim Sweeney (@timsweeneyepic), a legendary video game programmer, founder and CEO of Epic Games that created the Unreal Engine, Fortnite, Gears of War, Unreal Tournament, and many other groundbreaking and influential video games. It's here on X in

Xor (@xordev) 's Twitter Profile Photo

"Orb" for(float i,z,d,s;i++<1e2;){vec3 v,p=z*normalize(FC.rgb*2.-r.xyy);p.z+=2.;p.zx*=mat2(cos(p.y+t+vec4(0,11,33,0)));v=p;for(d=1.;d<i;d+=d)p+=sin(p.yzx*d)/d;z+=d=.2*max(.03+abs(s=cos(3.*p.y))*.1,length(v)-1.);o+=(cos(s/.4+p.y+vec4(6,1,3,0))+1.5)/d/z;}o=tanh(o/1e4);

Lex Fridman's Child (@lex_frid_child) 's Twitter Profile Photo

Been working on a game engine for some time now. Wild how deep this rabbit hole goes. Currently tackling the Image Based Lighting side of my PBR pipeline

Been working on a game engine for some time now. Wild how deep this rabbit hole goes. Currently tackling the Image Based Lighting side of my PBR pipeline