LCQ Studios (@lcqstudios) 's Twitter Profile
LCQ Studios

@lcqstudios

LCQ Studios is an indie dev team working on the next big motocross game. Created by riders for riders. Insta: @lcqstudios

ID: 808061905361309696

linkhttps://linktr.ee/lcqstudios calendar_today11-12-2016 21:32:26

147 Tweet

549 Followers

9 Following

LCQ Studios (@lcqstudios) 's Twitter Profile Photo

We are so excited to announce we are working on a new game in collaboration with Turborilla called ‘Mad Skill Motocross: Chasing the Dream’; The first ever PC game with turns for the Mad Skills franchise! Check it out and wishlist on Steam: store.steampowered.com/app/2820080/Ma…

Mad Skills Motocross (@madskillsmx) 's Twitter Profile Photo

We're stoked to share with you Mad Skills Motocross: Chasing the Dream, the first-ever PC game with turns for the Mad Skills franchise! Check it out and wishlist it on Steam, and let us know what you're most excited about. #motocross #madskills

LCQ Studios (@lcqstudios) 's Twitter Profile Photo

🚨An important update on the development of ‘Mad Skills Motocross: Chasing the Dream’ and our partnership with Turborilla. Read more about it here: lcqstudios.com/lcq-studios-an…

🚨An important update on the development of ‘Mad Skills Motocross: Chasing the Dream’ and our partnership with Turborilla. 

Read more about it here: lcqstudios.com/lcq-studios-an…
LCQ Studios (@lcqstudios) 's Twitter Profile Photo

A sneak peek of our new scrub physics in development for our unannounced moto game. We’re having a lot of fun testing them and we think that is a good sign for the direction they’re headed😁 #motocross #gamedev

LCQ Studios (@lcqstudios) 's Twitter Profile Photo

We started working on whips this week. This is our first pass and there are some obvious issues and a bunch of work left to do, but still meaningful progress nonetheless. #motocross #dirtbike #videogames #gamedev

LCQ Studios (@lcqstudios) 's Twitter Profile Photo

We started work on our new rider animation system. There is some obvious jank with the head, shoulders, and hands but we thought we’d post our progress on the sitting anims and have a little fun with it. Enjoy the brainrot🤣 #motocross #dirtbike #videogames #gamedev #johnpork

LCQ Studios (@lcqstudios) 's Twitter Profile Photo

No video this week but here is a screenshot of our new rider procedural animation system in action. Peep our new bike too👀 still a work-in-progress, of course. Let us know what you think so far! #motocross #dirtbike #videogames #gamedev

No video this week but here is a screenshot of our new rider procedural animation system in action.
 
Peep our new bike too👀 still a work-in-progress, of course. 

Let us know what you think so far!

#motocross #dirtbike #videogames #gamedev
LCQ Studios (@lcqstudios) 's Twitter Profile Photo

Here’s a lap around our test track showcasing the progress on our rider animation system. Its missing some stuff like F/B lean, whip anims, and reaction to whats happening with the bike underneth, but its feeling great so far so i wanted to share. #motocross #videogames #gamedev

LCQ Studios (@lcqstudios) 's Twitter Profile Photo

I went out of town for Thanksgiving and decided to do some fun experiments in-game in my down time. It was snowing IRL so I made it snow in the game world. This is just a quick prototype but it was a blast ripping around and sliding in the snow. #motocross #gamedev

LCQ Studios (@lcqstudios) 's Twitter Profile Photo

We have gotten a lot of comments asking about terrain deformation so here is a sneak peek of our current erode system prototype. It uses voxels under the hood so we are able to do some cool things like overhangs and dig deeper than some other games. Let us know what you think!

LCQ Studios (@lcqstudios) 's Twitter Profile Photo

Ankles are definitely blown out🤣 Quick test of our new basic replay system + rider reacting to impacts. Still some major progress to be made on the rider but going to be switching gears for a bit to work on suspension and a bit of physics. #motocross #dirtbike #gamedev

LCQ Studios (@lcqstudios) 's Twitter Profile Photo

It’s still a little stiff but we made some major changes to our suspension system. -Added hi/lo speed compression and rebound -Added chassis torque when reacting to terrain -Improved overall connectedness to ground #motocross #dirtbike #videogames #gamedev #motorcycle

LCQ Studios (@lcqstudios) 's Twitter Profile Photo

The quest to bring motion back to motocross games… #motocross #dirtbike #videogames #gamedev #motorcycle #game #supercross

LCQ Studios (@lcqstudios) 's Twitter Profile Photo

Supercross just entered the chat. I spent the last couple of weeks rewriting the engine/transmission code because the bike was lacking the grunt on the bottom end to make sx viable. Now it’s feeling so good that I got sucked into running laps for an hour straight😅

LCQ Studios (@lcqstudios) 's Twitter Profile Photo

I’ve been working on whip initiation off of various jump faces the last couple of weeks. It’s been a tricky problem to tackle to make it work on most jump faces and not large berms. For now, ignore everything once the bike leaves the ground - that hasn’t been worked on yet😁

LCQ Studios (@lcqstudios) 's Twitter Profile Photo

In our game, crashing actually matters. No more quick resets—when you go down, you get up, run to your bike, and remount. It’s authentic, simple, and promotes cleaner, more thoughtful racing. We promised this in 2017, and it’s finally in! Let us know what you think!

LCQ Studios (@lcqstudios) 's Twitter Profile Photo

Work has started on the rider whip animations. Here is a peek at a couple steezers😉 A video of them in action will be coming once some of the transitions and blending are cleaned up.

Work has started on the rider whip animations. Here is a peek at a couple steezers😉

A video of them in action will be coming once some of the transitions and blending are cleaned up.
LCQ Studios (@lcqstudios) 's Twitter Profile Photo

Whip-It-Wednesday Still working on the rider animations that were shown off a bit last week. Finally getting the animation transitions and blending in a decent spot so I wanted to show it in action. Still have to do the whip returning animations and fix the elbows/head.