Kostas Anagnostou (@kostasaaa) 's Twitter Profile
Kostas Anagnostou

@kostasaaa

Lead Rendering Engineer @WeArePlayground working on @Fable. DMs open for graphics questions or mentoring people who want to get in the industry. Views my own.

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linkhttp://interplayoflight.wordpress.com calendar_today11-05-2009 08:44:41

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c0de517e/AngeloPesce (@kenpex) 's Twitter Profile Photo

REAC 2025 talk details have been posted on the website! Register today - it's free! enginearchitecture.org/2025.htm If you can share this message, we'd appreciate it. Thanks, and see you soon!

REAC 2025 talk details have been posted on the website! Register today - it's free! enginearchitecture.org/2025.htm

If you can share this message, we'd appreciate it. Thanks, and see you soon!
Kostas Anagnostou (@kostasaaa) 's Twitter Profile Photo

Path Tracing Optimization in Indiana Jones™: Shader Execution Reordering and Live State Reductions developer.nvidia.com/blog/path-trac…

Kostas Anagnostou (@kostasaaa) 's Twitter Profile Photo

Path Tracing Optimizations in Indiana Jones™: Opacity MicroMaps and Compaction of Dynamic BLASs developer.nvidia.com/blog/path-trac…

JCGT (@jcgt_announce) 's Twitter Profile Photo

An update, a bit of retrospection, and a call for you, yes, you, to help JCGT a bit: realtimerendering.com/blog/jcgt-is-m…

Kostas Anagnostou (@kostasaaa) 's Twitter Profile Photo

Massive blast from the past seeing Sierra On-Line's logo again on the screen, Police Quest, Hero's Quest, Space Quest, Dagger of Amon Ra, I grew up with these games.

Kostas Anagnostou (@kostasaaa) 's Twitter Profile Photo

Get into the habit of naming all D3D resources you create. Even a simple NAME_D3D12_OBJECT(), if using ComPtr, is better than nothing. It helps with making sense of the Debug Layer immeasurably.

Kostas Anagnostou (@kostasaaa) 's Twitter Profile Photo

New blog post discussing Async Compute, various experiments with pairings and task overlapping and performance impact. interplayoflight.wordpress.com/2025/05/27/asy…

Kostas Anagnostou (@kostasaaa) 's Twitter Profile Photo

Agility SDK 1.717 has been released with support for Cooperative Vectors, Shader Execution Reordering and Opacity Micromaps devblogs.microsoft.com/directx/agilit…

Kostas Anagnostou (@kostasaaa) 's Twitter Profile Photo

With the latest Agility SDK DirectX has added support for Shader Execution Reordering devblogs.microsoft.com/directx/ser/ and Opacity Micromaps devblogs.microsoft.com/directx/omm/

Anis Benyoub (@auzaiffe) 's Twitter Profile Photo

Microsoft has officially launched the Coop Vectors extension for DX12, enabling the use of matrix mul engines across vendors in a convinient way. This opens the door for a range of new rendering algorithms, making them more practical for game dev. devblogs.microsoft.com/directx/cooper…

Kostas Anagnostou (@kostasaaa) 's Twitter Profile Photo

So the preview driver does not work with the RTX 3080 mobile unfortunately, I guess Cooperative Vectors will have to wait for a little bit longer.

Anis Benyoub (@auzaiffe) 's Twitter Profile Photo

Happy to share that our paper with Laurent Belcour, "Hardware Accelerated Neural Block Texture Compression with Cooperative Vectors," was accepted at HPG'25! We dive deeper into the complete subject. I'll be presenting it later this month, see you there! 🔗 ggx-research.github.io/publication/20…