Keiwan (@keiwando) 's Twitter Profile
Keiwan

@keiwando

I write software. Always working on too many projects at once. I like Corgi-sized and Corgi-shaped dogs.

ID: 384960466

linkhttp://keiwando.com calendar_today04-10-2011 16:44:52

170 Tweet

682 Followers

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Keiwan (@keiwando) 's Twitter Profile Photo

Unfortunately, it seems like the changes in Unity3D (inactive)'s physics system are severe enough to break existing creature behaviour, meaning that I can't guarantee that current simulation saves will work with the upcoming Evolution update. I'll figure out an alternative for old saves.

Keiwan (@keiwando) 's Twitter Profile Photo

The "Enhanced Determinism" physics option was added in Unity 2018.3. All creatures here have exactly the same brain. (There are 10 creatures in the bottom half of the video as well). Without the option enabled, determinism seems to have gotten worse compared to 2018.2.

Keiwan (@keiwando) 's Twitter Profile Photo

I'm very excited to announce a major update of my interactive machine learning sandbox "Evolution". There are countless new features and drastic improvements. More info here: keiwan.itch.io/evolution/devl… Here's the source code for anyone interested: github.com/keiwando/evolu…

Keiwan (@keiwando) 's Twitter Profile Photo

I listen to quite a few podcasts and I find none of them as easy to recommend as The Anthropocene Reviewed, so I'm very excited to have received a copy of the book with two extra surprise pieces of art!! 🐢🐢🐢John Green🐢🐢🐢 Did Henry draw both of these?

I listen to quite a few podcasts and I find none of them as easy to recommend as <a href="/anthroreviewed/">The Anthropocene Reviewed</a>, so I'm very excited to have received a copy of the book with two extra surprise pieces of art!!
<a href="/johngreen/">🐢🐢🐢John Green🐢🐢🐢</a> Did Henry draw both of these?
Keiwan (@keiwando) 's Twitter Profile Photo

That's awesome! I never got around to properly explain how it's technically already possible to create custom scenes in Evolution using the scene description section in the save files. I'm very happy to see it actually being used.

Keiwan (@keiwando) 's Twitter Profile Photo

For anyone interested in creating custom simulation environments in "Evolution", I've added a short FAQ page on how you can already do that by editing the save files: keiwando.com/evolution/faq/… I'd love to see what you can come up with!

waxpersons (@wax_persons) 's Twitter Profile Photo

I made this using ToonSquid The best new animation app for ipad i think i've found. This doesn't even scratch the surface of timeline features that it has!

ToonSquid (@toonsquid) 's Twitter Profile Photo

Check out some of the new ToonSquid features! Many more are yet to come 🚀 #animation #2d #iPad #art #motiongraphics #madewithtoonsquid

Keiwan (@keiwando) 's Twitter Profile Photo

A new update of Evolution is out! You can now add wings, define fitness penalties for joints that touch the ground and control which muscles should move at the same time! Play it here: keiwan.itch.io/evolution #MachineLearning #Sandbox