jwtstone (@jwtstone) 's Twitter Profile
jwtstone

@jwtstone

Graphics Programmer.
I like vertices and pixels.

ID: 1079326534815514624

linkhttps://jiangwzw.github.io/ calendar_today30-12-2018 10:41:13

1,1K Tweet

1,1K Followers

632 Following

Bryce Adelstein Lelbach (@blelbach) 's Twitter Profile Photo

Learn how to GPU-accelerate your code in modern CUDA C++ without writing everything from scratch! During #ISC2025, I'll be giving a talk at the Hamburg C++ User Group on 2025-06-11. It's open to the public. meetup.com/cppusergroupha…

Learn how to GPU-accelerate your code in modern CUDA C++ without writing everything from scratch!

During #ISC2025, I'll be giving a talk at the Hamburg C++ User Group on 2025-06-11. It's open to the public.

meetup.com/cppusergroupha…
High-Perf Graphics (@hpg_conf) 's Twitter Profile Photo

🚀 #HPG2025 schedule is live! 🔗 highperformancegraphics.org/2025/program/s… Dive into 3 days of real-time graphics: Keynotes (AMD, Roblox, NVIDIA) Paper & poster sessions Hot3D talks Student competition Harbour Boat Tour & Banquet Register now!!

Ucupaint 🔶 (@ucupaint) 's Twitter Profile Photo

Ucupaint 2.3.1 has been released! No new features but it fixes lots of bugs! ✨ github.com/ucupumar/ucupa… #ucupaint #b3d

Бранимир Караџић (@bkaradzic) 's Twitter Profile Photo

Just found this picture from 2007... Which is kind of related to bgfx. I was writing C++ IDE (bide), then I started writing debugger (bdbg), when feature creep really got me. 🤣

Just found this picture from 2007... Which is kind of related to bgfx. I was writing C++ IDE (bide), then I started writing debugger (bdbg), when feature creep really got me. 🤣
Lucky Iyinbor (@luckyballa) 's Twitter Profile Photo

Just got reminded about this paper called «Geometry Distributions» It uses diffusion, but it’s not about geometry generation, rather it’s a way to represent it. The “dataset” here is just a set of surface points Core idea is to look at the surface as a mapping from a Gaussian

Just got reminded about this paper called «Geometry Distributions»

It uses diffusion, but it’s not about geometry generation, rather it’s a way to represent it. The “dataset” here is just a set of surface points

Core idea is to look at the surface as a mapping from a Gaussian
Bruno Levy (@brunolevy01) 's Twitter Profile Photo

Mesh intersections is hard ! Three years of agonizing pain summarized in my article that just got accepted to ACM Transactions on Graphics dl.acm.org/doi/10.1145/37… The implementation and the expansion-based arithmetic kernel are available in geogram: github.com/BrunoLevy/geog…

Mesh intersections is  hard ! Three years of agonizing pain summarized in my article that just  got accepted to ACM Transactions on Graphics

dl.acm.org/doi/10.1145/37…

The implementation and the expansion-based arithmetic kernel are available in geogram: github.com/BrunoLevy/geog…
Christoph Peters (@momentsincg) 's Twitter Profile Photo

Spherical harmonics are widely used in graphics. Ever wondered how to compute their derivatives? My High-Perf Graphics 2025 poster shows that it is basically free. It also comes with a code generator for C, C++, Python, GLSL and HLSL to compute SH with derivatives. momentsingraphics.de/HPGPoster2025.…

Zehuan-Huang (@huanngzh) 's Twitter Profile Photo

Thanks for highlighting our work! We have released 1. inference code for image to **textured 3d scene** generation in github.com/VAST-AI-Resear…, 2. processed dataset in huggingface.co/datasets/huann…, 3. online demo in huggingface.co/spaces/VAST-AI…

Kostas Anagnostou (@kostasaaa) 's Twitter Profile Photo

Nvidia's shader ISA, SASS, is not made available for HLSL shaders but it is for CUDA and is supported online in Compiler Explorer. This is an easy way to get a feel for what is happening under the hood during compilation using the SASS documentation docs.nvidia.com/cuda/cuda-bina…. 1/2

三都慎司 / MITO SHINJI (@shinjimito) 's Twitter Profile Photo

前作『新しいきみへ』がkindleのアンリミテッドで配信されているようです。アンリミテッドを契約されている方はぜひぜひ。 あとヤンジャン+でも2巻分無料になっています。 こちらもアプリ派の人はぜひぜひー。 kindle↓ amazon.co.jp/gp/product/B09… ヤンジャン+↓ ynjn.jp/title/4095

AK (@_akhaliq) 's Twitter Profile Photo

Depth Anything at Any Condition DepthAnything-AC is a robust monocular depth estimation (MDE) model designed for zero-shot depth estimation under diverse and challenging environmental conditions, including low light, adverse weather, and sensor distortions.

MrNeRF (@janusch_patas) 's Twitter Profile Photo

Gaussians are becoming more versatile! It's a new generation of tools interactively bending reality! The paper is accepted at SIGGRAPH 2025 and the code is released!

Emm | scenario.com (@emmanuel_2m) 's Twitter Profile Photo

Say goodbye to monolithic AI meshes! 👋 We're rolling out "Generate in Parts" for 3D models on app.scenario.com, next week. Things will get modular. ⚙ Another wild update! :) 🚀

Meetem (@meetem4) 's Twitter Profile Photo

CommandBuffer.CopyBuffer doesn't have an overload to copy part of the buffer to another part of the buffer. Why, Unity ? Don't tell me about platform limitations, there are virtually NO platforms which support gpu<>gpu copy and do not supoport a range copy.

Nicolas Lopez (@nicolas_lopez_) 's Twitter Profile Photo

I’ll be attending Siggraph this year. If you wish to meet and discuss graphics, hit me up! Moreover the Anvil team will be giving a talk at the Advances in Real Time Graphics Course!

I’ll be attending Siggraph this year. If you wish to meet and discuss graphics, hit me up! 

Moreover the Anvil team will be giving a talk at the Advances in Real Time Graphics Course!
Mari Mari 🐟👑 Fishtuber (@marimari_en) 's Twitter Profile Photo

today i went out and i bought one cookie but when i looked in the bag they ended up putting an extra cookie in for free its the best day in the world 🙌

today i went out and i bought one cookie
but when i looked in the bag they ended up putting an extra cookie in for free

its the best day in the world 🙌