
jwtstone
@jwtstone
Graphics Programmer.
I like vertices and pixels.
ID: 1079326534815514624
https://jiangwzw.github.io/ 30-12-2018 10:41:13
1,1K Tweet
1,1K Followers
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Spherical harmonics are widely used in graphics. Ever wondered how to compute their derivatives? My High-Perf Graphics 2025 poster shows that it is basically free. It also comes with a code generator for C, C++, Python, GLSL and HLSL to compute SH with derivatives. momentsingraphics.de/HPGPoster2025.…


Nvidia's shader ISA, SASS, is not made available for HLSL shaders but it is for CUDA and is supported online in Compiler Explorer. This is an easy way to get a feel for what is happening under the hood during compilation using the SASS documentation docs.nvidia.com/cuda/cuda-bina…. 1/2









