Jean Philippe
@jeans_philippes
Software Engineer | Libraries and SDKs stuff | Working on ZEngine Renderer Engine | Opinions are own.
ID: 2210485210
https://www.linkedin.com/in/konan-jean-philippe-aubin-kouassi-ba794697/ 06-12-2013 14:02:39
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New demo! Using GPU to compute bounding boxes! (use the switch button to switch between CPU and GPU) WebGL2 demo (using transform feedback): playground.babylonjs.com/#QPOERJ#9 WebGPU demo (Using compute shaders): playground.babylonjs.com/#QPOERJ#10 #webdev #gamedev #indiedev #3D #WebGL #webgpu
Before I start digging into extensive research/changes is there a quick and right way to overcome the gizmo overflow effect? Cedric Guillemet any ideas? 🙂
Once again pikuma.com hats off to you!!