Jason Ord (@jasonord3d) 's Twitter Profile
Jason Ord

@jasonord3d

Senior 3D Artist @ Facepunch Studios | @FcpnchStds
Working on S&box | @s8box

Previously - Environment Artist on @deadislandgame

ID: 2300059249

linkhttps://www.artstation.com/jasonord3d calendar_today19-01-2014 17:31:04

3,3K Tweet

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Pilgrim (@artofpilgrim) 's Twitter Profile Photo

I hate making the same folder setup for new assets. You can speed it up by making a new command in your Registory Editor to make them all for you. 1/3

Maarten Hof (@maartenjhof) 's Twitter Profile Photo

It's done! I finished my container yard environment. My goal with this one was to create a multiplayer map that could fit right into a shooter game. I really like the end result! Link to the Unreal Marketplace and the Artstation post below⬇️

It's done! I finished my container yard environment. My goal with this one was to create a multiplayer map that could fit right into a shooter game. I really like the end result! 

Link to the Unreal Marketplace and the Artstation post below⬇️
Pilgrim (@artofpilgrim) 's Twitter Profile Photo

The Speed Loader for Rust new High Caliber Revolver. This was super fun to create and texture. Preview in Blenders Eevee viewport 😍 #b3d #gamedev #gameart

Pilgrim (@artofpilgrim) 's Twitter Profile Photo

Hey, here at facepunch we're looking for another mid-senior 3d artist to join the Rust team in developing some sweet hand-crafted artwork. Think you meet of wanting to join? Please see details below 👇 Please share far and wide! facepunch.com/careers/3d-art…

wheatleymf (@wheatleymf) 's Twitter Profile Photo

Making little rework of Shoot & Build water shader to get rid of material input maps and generate waves & normals at runtime instead. This isn't very necessary for the game visuals, but I love messing with this type of stuff in s&box

Alexey Abramenko (@vapgames) 's Twitter Profile Photo

Not quite #screenshotsaturday Finally figured out realtime POINTINESS SHADER! No texture baking or raytracing, just a whole bunch of precomputed vertex values and crazy shader math. Works instantly on any mesh. Pointiness -> edge highlight + wear + occlusion and even bevel!🤓

facepunch (@fcpnchstds) 's Twitter Profile Photo

Programmers, Artists, Animators, and more - we need you! 😮 3D Artist, Jason, talks about why you should apply to join the team. Check out what roles we have open here: facepunch.com/careers

Programmers, Artists, Animators, and more - we need you! 😮
3D Artist, Jason, talks about why you should apply to join the team.
Check out what roles we have open here: facepunch.com/careers
Pedro Amorim (@iampedroamorim) 's Twitter Profile Photo

You got tasked to retexture an old model that has very sharp normals. The source file for the HP is collapsed and rebuilding it would take forever. With Marmoset Toolbag 5's new bevel shader, you can smooth out sharp edges on subdivided models and rebake new normals on the go.

Dan McCabe (@danm3d) 's Twitter Profile Photo

Episode 2 of my 'Developer Tour' series is out now, this time we take a look around Dead Island 2 with Jason Ord , Samir B Benounis and Rick Greeve. Tons of easter eggs, amazing insights, and golden advice! Go check it out: #gamedev #gameart youtube.com/watch?v=ShHk54…

Jason Ord (@jasonord3d) 's Twitter Profile Photo

Had a pleasure doing this with these amazing people! As devs, we usually have little snippets and stories from working on a game that we never get a chance to share, which is why I think Dan is doing a great thing with his Developer Tour series ♥️