Jakub Tomšů (@jakubtomsu_) 's Twitter Profile
Jakub Tomšů

@jakubtomsu_

20. Solo indie gamedev, Custom game engines, Odin.
Working on a brutal retro FPS game BEHEADER

ID: 1040307702617055232

linkhttp://jakubtomsu.github.io calendar_today13-09-2018 18:34:19

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Iris Shaders (@irisshaders) 's Twitter Profile Photo

FFX 2.0 is now out... removing every feature other than FSR (including their good AO), and making FSR closed source, along with removing Vulkan support. good job guys, you've made worse DLSS

Chancellor! (@cds_art_) 's Twitter Profile Photo

These three pieces are the ones i'm most hesitant to reshare for this reason, which is a shame bc I think they're some of my strongest paintings

These three pieces are the ones i'm most hesitant to reshare for this reason, which is a shame bc I think they're some of my strongest paintings
Tim Soret (@timsoret) 's Twitter Profile Photo

Yes. The obsession with motivated lighting led to flat cinematography that forgot its purpose: guiding the audience’s feelings, not literally depicting the light source. “Where does the light come from?” “The same place as the music.” — Andrew Lesnie, LOTR cinematographer

Karl Zylinski (@karl_zylinski) 's Twitter Profile Photo

I'm currently looking for contract work. I can help with game/engine/tools programming in Odin/C/C++. Drop me a line on [email protected] if it sounds interesting. See zylinski.se/portfolio/ for examples of my work.

Gabriel Dechichi (@gdechichi) 's Twitter Profile Photo

a lot of people reacting to this post saying Rust/C++26/OCaml etc has this feature out of the box. you guys realize this took me one evening to code right? and now that it’s done I can do anything I want with it. what are you guys flexing about?

FR3NKD (@fr3nkd) 's Twitter Profile Photo

I recently switched to indie game dev as a hobby, and it feels so good... I can do whatever I want!! I don't need to min-max every detail and speedrun a 10 hours compilation of Chris Zukowski on how to market my game. And there's none of the stress of depending on your game to

I recently switched to indie game dev as a hobby, and it feels so good...

I can do whatever I want!!
I don't need to min-max every detail and speedrun a 10 hours compilation of Chris Zukowski on how to market my game.

And there's none of the stress of depending on your game to
Тsфdiиg (@tsoding) 's Twitter Profile Photo

I'm happy to see that people are realizing things and are not afraid of "too many pixels" anymore so they can just have some fun. :)

I'm happy to see that people are realizing things and are not afraid of "too many pixels" anymore so they can just have some fun. :)
pikuma.com (@pikuma) 's Twitter Profile Photo

Our beloved 6502 was released 50 years ago! ❤️🎉 The first samples of the 6502 CPU were released at the WESCON trade show in September 1975. Designed by a small team led by Chuck Peddle at MOS, its low cost drove the personal computer revolution of the 70s and 80s.

Our beloved 6502 was released 50 years ago! ❤️🎉

The first samples of the 6502 CPU were released at the WESCON trade show in September 1975. Designed by a small team led by Chuck Peddle at MOS, its low cost drove the personal computer revolution of the 70s and 80s.
gingerBill (@thegingerbill) 's Twitter Profile Photo

I've made some nice improvements to Odin's `base:intrinsics` package documentation, especially for the SIMD stuff: pkg.odin-lang.org/base/intrinsic…