Jack Knobel (@jack_knobel) 's Twitter Profile
Jack Knobel

@jack_knobel

Game Engine Tinkerer. Senior Engine Programmer @RemedyGames. Now at bsky.app/profile/jackkn…

ID: 1202221603

linkhttp://www.jackknobel.com calendar_today20-02-2013 21:35:06

7,7K Tweet

999 Followers

754 Following

Kostas Anagnostou (@kostasaaa) 's Twitter Profile Photo

Some details about the great strand hair tech used in Dragon Age: Veilguard. A 6.5ms budget for hair rendering is very impressive! ea.com/technology//ne…

Fabian Giesen (@rygorous) 's Twitter Profile Photo

We just released Oodle 2.9.13. Significantly increased BC7 encoding speed (about 20-25% encode time reduction for non-RDO on typical content, 25-30% encode time reduction for RDO) at slightly increased quality. Also several bug fixes and experimental WASM 64-bit support.

Remedy Entertainment (@remedygames) 's Twitter Profile Photo

The Alan Wake 2 expansions art blast is out now on ArtStation.com Take a glimpse behind the scenes of our process: magazine.artstation.com/2024/12/remedy… The expansions provided the Alan Wake 2 team with the opportunity to experiment and broaden their palette of horrors. #AlanWake2

The Alan Wake 2 expansions art blast is out now on <a href="/ArtStationHQ/">ArtStation.com</a>

Take a glimpse behind the scenes of our process: magazine.artstation.com/2024/12/remedy…

The expansions provided the Alan Wake 2 team with the opportunity to experiment and broaden their palette of horrors. #AlanWake2
Dietmar Suoch (@dsuoch) 's Twitter Profile Photo

My team at Intel is looking for an experienced GPU DevTech engineer in Europe (remote) intel.wd1.myworkdayjobs.com/External/job/V…

Eric Lengyel (@ericlengyel) 's Twitter Profile Photo

I get a lot of emails asking about one-person licenses for the Slug Library. Information about that is now available on the website at sluglibrary.com, and it's copied below. Feel free to contact me with additional questions or to get yourself set up! We have a

I get a lot of emails asking about one-person licenses for the Slug Library. Information about that is now available on the website at sluglibrary.com, and it's copied below. Feel free to contact me with additional questions or to get yourself set up!

We have a
Daniel Collin (@daniel_collin) 's Twitter Profile Photo

Clay by Nic Barker github.com/nicbarker/clay looks like an excellent library. I will give this a spin during my time off and see if I can use it and save my time instead of implementing my own similar thing :)

RenderDoc (@renderdoc) 's Twitter Profile Photo

RenderDoc v1.36 is now available! This version brings support for debugging DXIL shaders, as well as adding raytracing capture support to Vulkan and D3D12. Full release notes: github.com/baldurk/render… Binary builds: renderdoc.org/builds

internetNobody (@ohnoweknow) 's Twitter Profile Photo

As a longtime Max Payne fan and admirer of the Remedy Entertainment I created this web-based tribute demoscene (link in the comments). I’d be grateful if you could check it out, any feedback or a repost would be greatly appreciated. Thank you!

As a longtime Max Payne fan and admirer of the <a href="/remedygames/">Remedy Entertainment</a> I created this web-based tribute demoscene (link in the comments). I’d be grateful if you could check it out, any feedback or a repost would be greatly appreciated. Thank you!
Blur Busters (@blurbusters) 's Twitter Profile Photo

Blur Busters Open Source Display Initiative Specifications v1.01 - Improved LCD overdrive! (on your off-shelf LCD) - CRT shader - Plasma TV shader, DLP shader, etc - VRR simulator, LCD-VRR, even CRT-VRR - Adjustable GtG for OLEDs (better 24fps Netflix) blurbusters.com/blur-busters-o…

David Springate (@davidspringate) 's Twitter Profile Photo

Really sorry to hear about the loss of jobs at Ubisoft Leamington. :( That really sucks. If you're affected, please, reach out, we're hiring for #Fable at Playground Games (Playground Games) - we're just around the corner! #gamedev playground-games.com/careers/

Vjekoslav Krajačić (@vkrajacic) 's Twitter Profile Photo

File Pilot, a modern and fast file explorer, is officially out in public beta! filepilot.tech After 3 years of development and hard work, it's finally in your hands! A huge thank you to everyone who helped in any way throughout this journey!

Josh Caratelli (@josh_caratelli) 's Twitter Profile Photo

We're #hiring interns at @GravityWell Our last two interns had a blast: 💸Paid Internship ❤️Empathetic AAA Team ✈️We'll pay for flights + housing Apply here! gravitywell.games #gamedev #gamedevjobs P.S. We're hiring other mid / senior art roles too :)

We're #hiring interns at @GravityWell

Our last two interns had a blast:
💸Paid Internship 
❤️Empathetic AAA Team
✈️We'll pay for flights + housing

Apply here! 
gravitywell.games 

#gamedev  #gamedevjobs

P.S.
We're hiring other mid / senior art roles too :)
MVG (@modernvintageg) 's Twitter Profile Photo

EA has uploaded fully recovered source code for Command & Conquer (aka, Tiberian Dawn). C&C Red Alert, C&C Renegade, and C&C Generals + Zero Hour to github. W move! github.com/electronicarts/

Nic Barker (@nicbarkeragain) 's Twitter Profile Photo

If you've ever wanted to implement your own flexbox UI layout, or if you're just curious how it works under the hood, I've just uploaded a video walkthrough of how Clay's UI layout algorithm works!

If you've ever wanted to implement your own flexbox UI layout, or if you're just curious how it works under the hood, I've just uploaded a video walkthrough of how Clay's UI layout algorithm works!
FutureGamesShow (@futuregamesshow) 's Twitter Profile Photo

Tune into the Future Games Show on Thursday, March 20 for a new trailer from three-player cooperative first-person shooter, FBC: Firebreak, from Remedy Entertainment. CONTROL Resonant 🔻Wishlist Now!

Live++ (@liveplusplus) 's Twitter Profile Photo

If you're a user of Live++ and would like to inspect global variables in the debugger for recompiled code, we filed a feature request with the VS team that would help make this easier for you: developercommunity.visualstudio.com/t/Consider-add… Please consider commenting on and upvoting this issue.

Remedy Entertainment (@remedygames) 's Twitter Profile Photo

Our Creative Director Sam Lake with his Lifetime Achievement Award from the GDCA. Sam accepted his award last night from Matthew Porretta, the actor for Alan Wake and long-time collaborator with Remedy. "He creates with a giving spirit, he sees people's greatest potential and

Our Creative Director Sam Lake with his Lifetime Achievement Award from the GDCA. 

Sam accepted his award last night from Matthew Porretta, the actor for Alan Wake and long-time collaborator with Remedy. "He creates with a giving spirit, he sees people's greatest potential and
FBC: Firebreak 🔻 Control (@controlremedy) 's Twitter Profile Photo

The Oldest House has been taken over by an unlikely threat: Sticky Notes. Their endless replication needs to be stopped immediately, but they won’t go down without a fight. FBC: Firebreak releases in Summer 2025. Wishlist now! #FBCFirebreak