Warren Wang (@wywarren) 's Twitter Profile
Warren Wang

@wywarren

Working Brain @ Qoobit
Unity, Unreal Engine, Houdini, Web Design, 3D Pipeline/Shader, Mobile Apps, IoT, Perforce

ID: 82064418

linkhttps://www.qoobit.com calendar_today13-10-2009 10:45:36

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Unreal Engine (@unrealengine) 's Twitter Profile Photo

Calling all early birds! 🐦 Save $50 on your Unreal Fest Seattle 2024 tickets and join us to forge connections, hone skills—and party like it’s 1999. unrealengine.com/events/unreal-…

Calling all early birds! 🐦

Save $50 on your Unreal Fest Seattle 2024 tickets and join us to forge connections, hone skills—and party like it’s 1999.

unrealengine.com/events/unreal-…
Warren Wang (@wywarren) 's Twitter Profile Photo

The beginnings of a rabbit hole. Raspberry Pi 5 + NVMe + PoE + 2x NoIR Wide #UnrealEngine5 #raspberrypi #mocap #metahumananimator

The beginnings of a rabbit hole. Raspberry Pi 5 + NVMe + PoE + 2x NoIR Wide #UnrealEngine5 #raspberrypi #mocap #metahumananimator
Warren Wang (@wywarren) 's Twitter Profile Photo

Learned so much this weekend at #UnrealFest . Special thanks to those answering my long list of questions and the amazing work you guys (and your teams) have done and are continuing to do. Kiaran Ritchie Greg Richardson Fredrik Nilsson Chase

Warren Wang (@wywarren) 's Twitter Profile Photo

A preview of our upcoming toolbox getting a root bone added into Mixamo rigs for Modular Rigs and Animation Retargeting youtube.com/watch?v=1BLrMD… #UnrealEngine #modularrig #controlrig #rigging #animation

Warren Wang (@wywarren) 's Twitter Profile Photo

Our new tool is out in the wild for adding new root bones to skeletal meshes in UE! Now your mixamo characters can have a root bone added with only a couple of clicks and begin animation retargeting. #ue5 #unrealengine #rigging #mixamo

Warren Wang (@wywarren) 's Twitter Profile Photo

Wishlists has been a commonly asked feature for FAB so I thought of a quick and easy way to do this just with the local storage on a Chrome Extension. This was part of a ui/ux hackthon experiment that I threw together in a day this weekend. youtu.be/9TIDbPTBhCw

Tim Soret (@timsoret) 's Twitter Profile Photo

This isn't getting enough attention. Rive has solved vector feathering! The blur isn't a costly post-process convolution, it's mathematically pure at the vector level = incredible performance even with ultra large kernels. Incredible work from Christopher Dalton

Warren Wang (@wywarren) 's Twitter Profile Photo

Just upgraded Dynamic Gravity Character for UE5.x support! Have fun with your new shiny gravity boots. GitHub Fork: github.com/wywarren/Dynam… Special Thanks to Caio Felipede for the original work in UE4 #gamedev #ue5 #gravity