WuotanStudios (@wuotanstudios) 's Twitter Profile
WuotanStudios

@wuotanstudios

GameArt & Game Developing |
#Godot Game Engine
Member of @PioneersAT
Founding an Open-IP Brand: wuotanstudios.com
#Indiegames #Isekai

ID: 1456945229609803781

linkhttp://wuotanstudios.com calendar_today06-11-2021 11:23:43

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learning #rust the hard way: Recreating the #GodotEngine Core in Rust 🤡 This way, the learning curve is much steeper than if you simply read the 1'000-page Rust book and try to write the same code examples from it. (This is just a self-study project, not a serious one)

learning #rust the hard way:

Recreating the #GodotEngine Core in Rust 🤡

This way, the learning curve is much steeper than if you simply read the 1'000-page Rust book and try to write the same code examples from it.

(This is just a self-study project, not a serious one)
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#RIAD #GodotEngine For my current game [WIP] i've decided to develop a state machine matrix At least i define several layers of important states, and every layer receives several states too (weight) The base works already I need to do more fine tuning, also for the sensors

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#RIAD [WIP] another npc ai test. Some more state presets will be added, and i can continue with the game story, level design, etc... #GodotEngine #IndieGameDev #indiegame #gamedev

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Project #RIAD (reborn in a dungeon) , WIP, #GodotEngine Genre: #fps first person adventure/action game, story driven, single player about the attached video-scene: testing lens-flare + glow effect

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#RIAD #GodotEngine Importing 3D models and animations is easy. Make them do more complex things, makes it also complex, but there are no limits Collisionshapes, Sensors, bones, boneattachments, Skeleton-IKs, Targets, weights, etc Here an example of one of my character setup

#RIAD 
#GodotEngine

Importing 3D models and animations is easy.
Make them do more complex things, makes it also complex, but there are no limits

Collisionshapes, Sensors, bones, boneattachments, Skeleton-IKs, Targets, weights, etc
Here an example of one of my character setup
WuotanStudios (@wuotanstudios) 's Twitter Profile Photo

You wouldn't believe me how many times i have installed and uninstalled Open 3D Engine 😂 But the current build seems to be stable enough to play with it, and doing more tests. Here i tried one test-scene from my project R.I.A.D. No probe used here. #RIAD #O3DE

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Here i tried the Flax Engine (without foliage in this case) I like it how it looks out of the box, with just simply activating some fx. #FlaxEngine #RIAD

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The time when i made fps arm animations directly in #GodotEngine 3. I might make something similar for my game #RIAD. Certain animations like ladder and rope climbing, grab objects, there it would make sense.