Triplex.dev (@trytriplex) 's Twitter Profile
Triplex.dev

@trytriplex

Build the 2D and 3D web without coding. Your visual workspace for React / Three Fiber.

ID: 1719187408082923520

linkhttps://triplex.dev calendar_today31-10-2023 03:00:44

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Triplex.dev (@trytriplex) 's Twitter Profile Photo

You can BUILD 3D GAMES with React.js! #reactjs #threejs Compose 3D components together using Triplex and the new VIVERSE package as easy as 2D. What will you build? Follow the link in my profile to get started.

Michael Dougall (@dougesdev) 's Twitter Profile Photo

The number input UX in Triplex is improving! Previously you'd meticulously update each input before seeing anything change!! 🤡 Now it sets default values so you get immediate feedback. I should have done this a year ago 🤪! Before 👉 After

Michael Dougall (@dougesdev) 's Twitter Profile Photo

For those using Next.js, what kind of support would you expect in Triplex? Right now there's nothing specific available. I see two critical features that Triplex needs to support: 1. Stub Next.js APIs (Link / Image / ...) 2. React Server Components; and What do you think?

js13kGames (@js13kgames) 's Twitter Profile Photo

This year's #WebXR category in #js13k 2025 offers unique prize: Meta Quest 3S, thanks to the Meta Quest Japan team! js13kgames.com/2025/blog/webx… Pick any of the "free" libraries (outside 13kb zip limit): A-Frame, Babylon.js, Three.js, or PlayCanvas, and build the best VR game!

This year's #WebXR category in #js13k 2025 offers unique prize: Meta Quest 3S, thanks to the <a href="/MetaQuestJapan/">Meta Quest Japan</a> team!

js13kgames.com/2025/blog/webx…

Pick any of the "free" libraries (outside 13kb zip limit): <a href="/aframevr/">A-Frame</a>, <a href="/babylonjs/">Babylon.js</a>, <a href="/threejs/">Three.js</a>, or <a href="/playcanvas/">PlayCanvas</a>, and build the best VR game!
Michael Dougall (@dougesdev) 's Twitter Profile Photo

This might not look like much but it's fixing a long standing bug where selections would break unexpectedly Left is before, selection becomes directionalLight Right is after, no change Previously selections used line+column, in the next version of Triplex it uses AST path