Timothy Rapp (@trapp_dev) 's Twitter Profile
Timothy Rapp

@trapp_dev

Founder of @HighHorseGames | Former network gameplay engineer for Call of Duty, Guitar Hero, and Tony Hawk

ID: 3762098832

linkhttps://www.snapnet.dev calendar_today02-10-2015 19:36:08

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Godot Engine (@godotengine) 's Twitter Profile Photo

We are excited to introduce a major improvement in funding the development efforts of the #GodotEngine – the Godot Development Fund! Help us secure stable funding and ensure the longevity of the project 💙 godotengine.org/article/godot-…

Timothy Rapp (@trapp_dev) 's Twitter Profile Photo

The Tribes network model (Unreal, Fortnite, Halo, et al.) works well for high player counts and big worlds, but deficiencies and complications inherent to the architecture should give developers pause when deciding how to network their game. #netcode #gamedev

Jay Mattis (@braindx) 's Twitter Profile Photo

Great overview of how animation systems should be architected for multiplayer games. Carefully consider what non-networked state your animation graphs are relying on from frame to frame. Ideally, poses should be derived only from networked data, fully deterministically.

Timothy Rapp (@trapp_dev) 's Twitter Profile Photo

We built SnapNet as a server-based rollback solution because one player's bad connection should not degrade the experience for everyone else.

Karla Ortiz (@kortizart) 's Twitter Profile Photo

It should be ✨simple✨ for any Chief Technology Officer (CTO) to answer this. This huge dodge happened because answering the question puts OpenAI at risk of rightful scrutiny and accountability. BTW, publicly available ≠ public domain. Ridiculous for any company to claim this

Miss Gender (@girldrawsghosts) 's Twitter Profile Photo

gather round children and let me tell you of a time long ago, lost to the fog of memory now, when mtv was inexplicably a powerhouse of experimental adult animation

gather round children and let me tell you of a time long ago, lost to the fog of memory now, when mtv was inexplicably a powerhouse of experimental adult animation
Sherief, FYI (@sherieffyi) 's Twitter Profile Photo

okay the SnapNet documentation is so good if you have even a passing interest in netcode this is a must read: snapnet.dev/docs/core-conc…

High Horse (@highhorsegames) 's Twitter Profile Photo

Big congratulations to our first SnapNet licensee to go to market! Rivals of Aether 2 from Aether Studios rocketed to 100k units sold only days after launching on Steam. We're honored to have SnapNet be a part of the Rivals 2 tech stack!

Big congratulations to our first SnapNet licensee to go to market! Rivals of Aether 2 from <a href="/StudiosofAether/">Aether Studios</a> rocketed to 100k units sold only days after launching on Steam.  

We're honored to have SnapNet be a part of the Rivals 2 tech stack!
Timothy Rapp (@trapp_dev) 's Twitter Profile Photo

The vote for anti-intellectualism triumphs in the wake of our education system's failure. We rotten, pathetic fools will get exactly the government we deserve.

Dr. Hunter S. Thompson (@gonzovice) 's Twitter Profile Photo

The real power in America is held by a fast-emerging new Oligarchy of pimps and preachers who see no need for Democracy or fairness or even trees, except maybe the ones in their own yards, and they don't mind admitting it. They worship money and power and death. Their ideal

MVG (@modernvintageg) 's Twitter Profile Photo

EA has uploaded fully recovered source code for Command & Conquer (aka, Tiberian Dawn). C&C Red Alert, C&C Renegade, and C&C Generals + Zero Hour to github. W move! github.com/electronicarts/

inigo quilez (@iquilezles) 's Twitter Profile Photo

I've been giving a serious attempt at using Cursor in a C++ code base. I might still be using it wrong, but I've only managed to get it to write code that compiles and is also actually useful, once every 20 attempts or less. When it does succeed, it's limited to very narrow