Torbjorn Laedre (@tlaedre) 's Twitter Profile
Torbjorn Laedre

@tlaedre

Independent Game Developer. Principal Engineer Unity Demo Team (Enemies / Heretic, Book of the Dead, Adam, Blacksmith). Prev @ DICE / EA / Ubisoft / Scattered.

ID: 199612513

calendar_today07-10-2010 09:34:32

415 Tweet

821 Takipçi

485 Takip Edilen

Torbjorn Laedre (@tlaedre) 's Twitter Profile Photo

Excited to get an update on AMD's FSR3 gpuopen.com/fsr3-announce/ DLSS is close to magic but unavailable on consoles and even older NV cards. Having a competitive, fully open alternative that runs on a wide range of hardware removes a huge feature hole for multiplatform projects.

Torbjorn Laedre (@tlaedre) 's Twitter Profile Photo

w00t?? Did a certain popular YouTube VFX channel just receive a boatload of cash from AI makers to convince the general public that lifeless plastic dolls are now what photorealism in games looks like?

Omar 🍋 (@ocornut) 's Twitter Profile Photo

dear imgui 1.90 released! github.com/ocornut/imgui/… resizable child windows, angled table headers, hundreds other fixes & improvements for separators, tooltips, drag and drop, tables, docking, menus, inputtext, fonts, backends, multiselect (wip branch), etc. (RT appreciated 🙏)

dear imgui 1.90 released!
github.com/ocornut/imgui/…
resizable child windows, angled table headers, hundreds other fixes & improvements for separators, tooltips, drag and drop, tables, docking, menus, inputtext, fonts, backends, multiselect (wip branch), etc. (RT appreciated 🙏)
Torbjorn Laedre (@tlaedre) 's Twitter Profile Photo

Is there a 3d debug shapes drawing library with backend implementations for all the usual gfx api suspects out there somewhere? (c/c++) Basically looking for the ImGui of 3d debug shapes drawing.

Torbjorn Laedre (@tlaedre) 's Twitter Profile Photo

A two hour long paid, online course promising to teach "all I know about <subject A>" is not the flex you might think it is dear would-be teacher.

AMD GPUOpen (@gpuopen) 's Twitter Profile Photo

Great news for #gamedevs! We’re releasing a new blog post series which takes a deep-dive into mesh shaders 🤿 The first post is available now and details the evolution from vertex shader-based to mesh shader-based pipelines. gpuopen.com/learn/mesh-sha…

Kostas Anagnostou (@kostasaaa) 's Twitter Profile Photo

“Low-level thinking in high-level shading languages” is in my top 3 most influential presentations, one that changed the way I think about shader programming. 2023 was the 10th anniversary so I tried a quick refresh and discussed developments since. interplayoflight.wordpress.com/2023/12/29/low…

Sergey Makeev (@sergeymakeev) 's Twitter Profile Photo

Looking for an extremely fast hash table? Check out Excalibur hash. I wrote this hash table about two years ago but only now found some time to write a proper description and benchmark results 😀 github.com/SergeyMakeev/E…

Erik Jansson (@caffeineviking) 's Twitter Profile Photo

If you want to learn more about the GPU-driven rendering tech that we built for #AlanWake2 there's now a video recording of the talk that I did earlier this year at Digital Dragons: youtu.be/EtX7WnFhxtQ?si…

Mike Turitzin (@miketuritzin) 's Twitter Profile Photo

This article on virtual shadow maps is insanely detailed (and good). I'm not sure how similar the implementations are, but this technique is also used in Unreal Engine. ktstephano.github.io/rendering/stra…

This article on virtual shadow maps is insanely detailed (and good).

I'm not sure how similar the implementations are, but this technique is also used in Unreal Engine.

ktstephano.github.io/rendering/stra…