Rocketcat Games (@rocketcatgames) 's Twitter Profile
Rocketcat Games

@rocketcatgames

We're the team behind Death Road to Canada, Wayward Souls, and more! Currently working on #DadByTheSword. Wishlist us on Steam! ⚔️

ID: 83955385

linkhttp://www.rocketcat-games.com/ calendar_today20-10-2009 23:48:40

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Mac and Linux should be fixed now. We had to remove one of the new traits, bugs were being caused by going over 32 perks or traits We will try to fix this in the next update! It's going to be a long process, very annoying

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Destructible houseplants for the executive office To-do: Variants of the office where different things can spawn, such as a wall safe

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Zoomed out view of an example YM-Derelict Station layout Some doors are locked until you either find the emergency override (north room), or the power breaker (which also disables power and trips the zombie flood timer)

Zoomed out view of an example YM-Derelict Station layout

Some doors are locked until you either find the emergency override (north room), or the power breaker (which also disables power and trips the zombie flood timer)
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MERRY CHRISTMAS! As always, Death Road to Canada has its in-game Christmas event We're celebrating almost 10 years of Tim Allen not suing us for the "Santa Clause" references

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Space Dingus Developer Log #3 Optimizations now have us up to 200 monsters onscreen at once, at 120 FPS Read more here: store.steampowered.com/news/app/35452…

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We took this footage for the recent Space Dingus Developer Log on Steam, and I really liked it Next Dev Log will be all about the monsters we're planning on adding to the game

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Happy New Year! The iOS versions of Death Road to Canada and Wayward Souls are currently about 66% off, in a very rare sale. The last one was about a couple years ago! App Store: Wayward Souls: $2.99 Death Road to Canada: $4.99 Sale lasts until January 5th, grab while you can!

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New Death Road testing branch! Bugfixes and tweaks for a giant update that may come out in March or April: store.steampowered.com/news/app/25261… Includes a bunch of new characters, new locations including being able to ride and fight in a moving train, and a rework to cities!

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Space Dingus news: A lot of work on enemies. Just nothing terribly exciting to post about, yet. Mostly waiting for when I can show them in video/gif form We're expecting a lot of stuff to coalesce all at the same time. Hopefully in time for the big developer log post on the 30th