radgametools (@radgametools) 's Twitter Profile
radgametools

@radgametools

Makers of Bink, Granny, and Telemetry - new versions announced here.

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linkhttp://www.radgametools.com calendar_today30-10-2015 22:59:57

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radgametools (@radgametools) 's Twitter Profile Photo

Oodle 2.9.1 is out! Includes a couple features to make RDO encoding much faster: effort levels and universal tiling. radgametools.com/oodlehist.htm

radgametools (@radgametools) 's Twitter Profile Photo

And of course, just like Oodle Data, Network and Texture (which are also now built into Unreal), Bink is available as usual for other engines and applications.

Fabian Giesen (@rygorous) 's Twitter Profile Photo

New blog post: "Entropy coding in Oodle Data: Huffman coding" fgiesen.wordpress.com/2021/08/30/ent… This covers the basics, later posts will go into detail. Like, a lot.

Tim Sweeney (@timsweeneyepic) 's Twitter Profile Photo

Korea is first in open platforms! Korea has rejected digital commerce monopolies and recognized open platforms as a right. This marks a major milestone in the 45-year history of personal computing. It began in Cupertino, but the forefront today is in Seoul.

Unreal Engine (@unrealengine) 's Twitter Profile Photo

What is Epic Online Services? We're glad you asked! ✅ Cross-platform authentication ✅ Voice chat ✅ Matchmaking And more to power your games, all for free! Our latest blog will give you a full overview and help you to get started: dev.epicgames.com/news/introduct… #UE4

radgametools (@radgametools) 's Twitter Profile Photo

Oodle 2.9.5 is out with major updates to Oodle Texture. RDO for BC1-5 is now much faster! 3-4x faster BC1 RDO encoding is typical (on machines with AVX2, more like 2.5x without). BC4-5 frequently see, depending on context and settings, 2-3x speed-ups. radgametools.com/oodlehist.htm

radgametools (@radgametools) 's Twitter Profile Photo

We are huge fans of the M1 CPU here at RAD! If you are too, we need a MacOS generalist to come bang on Unreal on this platform. Gotta have a lot of C++ and Xcode experience, but this would be a good gig where you would really drive the whole platform. Email: [email protected]

Fabian Giesen (@rygorous) 's Twitter Profile Photo

Oodle 2.9.7 is out! (Website will update soon.) Another texture-focused release. Main features: - Bitwise same results when encoding from all host platforms, CPU ISAs, ISA feature levels - Dramatically improved encode speed on 64-bit ARM - BC7 "preserve extremes" mode.

Association for Computing Machinery (@theofficialacm) 's Twitter Profile Photo

It is with great remorse that we mark the passing of programming language pioneer and A.M. Turing Laureate Niklaus Wirth, who passed away on Jan 1, 2024. Wirth developed a sequence of innovative computer languages, EULER, ALGOL-W, MODULA and PASCAL, which provided a foundation

It is with great remorse that we mark the passing of programming language pioneer and A.M. Turing Laureate Niklaus Wirth, who passed away on Jan 1, 2024. Wirth developed a sequence of innovative computer languages, EULER, ALGOL-W, MODULA and PASCAL, which provided a foundation
Fabian Giesen (@rygorous) 's Twitter Profile Photo

We released Oodle 2.9.12 last week: radgametools.com/oodlehist.htm Some SDK/compiler updates and bug fixes. Also, max texture size limit bumped from 16384x16384 to 2097152x2097152, which should be good for at least the next 4 months or so.