Pixel Vision 8 (@pixelvision8) 's Twitter Profile
Pixel Vision 8

@pixelvision8

An open-source fantasy console for building 8-bit games by @jessefreeman. Customize hardware specs, code in C# or Lua & more! Join us at discord.gg/pixelvision8

ID: 4884939347

linkhttp://pixelvision8.com calendar_today07-02-2016 14:58:32

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Pixel Vision 8 (@pixelvision8) 's Twitter Profile Photo

I’ve been talking about doing version of Sim City for a while now in the #PixelVision8 discord. @jm_traslogan made this mock up of one using CASTPIXEL🏳️‍⚧️ 🇵🇸🍉’s PV8 color palette. If I wasn’t hard at working getting #P64 ready, I’d start making this right now! #screenshotsaturday

I’ve been talking about doing version of Sim City for a while now in the #PixelVision8 discord. @jm_traslogan made this mock up of one using <a href="/castpixel/">CASTPIXEL🏳️‍⚧️ 🇵🇸🍉</a>’s PV8 color palette. If I wasn’t hard at working getting #P64 ready, I’d start making this right now! #screenshotsaturday
Pixel Vision 8 (@pixelvision8) 's Twitter Profile Photo

While PV8 is my nights & weekend project, here’s some background into what I do during the day. I’ve been lucky to use what I’ve learned working on PV8 for the past 6+ years to build a successful DevRel team & vise versa. Everything we do at Akamai Developer helps make this better too!

Pixel Vision 8 (@pixelvision8) 's Twitter Profile Photo

Anyone out there with experience writing a NES style tracker, preferably in C#? Looking to hire someone to help finish #PixelVision8’s new music tools. I have a good idea of the scope & reqs but don’t know enough to build it myself. This would be a paying gig - DMs Open #GameDev

Jesse Freeman is on Bluesky (@jessefreeman) 's Twitter Profile Photo

Since I’ve been rebuilding @PixelVision8’s sound engine, thought I’d make a simple piano to go up & down the octaves. This is all alien to me, so visualizing which key I’m pressing helps. Plus, I’m borrowing what I learned from Christer McFunkypants Kaitila contribution #screenshotsaturday

Pixel Vision 8 (@pixelvision8) 's Twitter Profile Photo

The next version of #PixelVision8, called P64, has a new shared memory architecture like a real console. You’ll have to increase the hardware’s memory in order to add more files. Playing around with adding a lot of sound samples to an example project. #screenshotsaturday #gamedev

The next version of #PixelVision8, called P64, has a new shared memory architecture like a real console. You’ll have to increase the hardware’s memory in order to add more files. Playing around with adding a lot of sound samples to an example project. #screenshotsaturday #gamedev
Jesse Freeman is on Bluesky (@jessefreeman) 's Twitter Profile Photo

Forcing myself to be productive. Spent 2 weeks on what should have been a simple little demo to show off @PixelVision8 sound effects. Now it’s a fully working piano. Also playing around with the new line API’s pattern setting to make the wave form look nicer. #screenshotsaturday

Forcing myself to be productive. Spent 2 weeks on what should have been a simple little demo to show off @PixelVision8 sound effects. Now it’s a fully working piano. Also playing around with the new line API’s pattern setting to make the wave form look nicer. #screenshotsaturday
Jesse Freeman is on Bluesky (@jessefreeman) 's Twitter Profile Photo

Oh hey, I now have Sim City running in @PixelVision8. Right now it’s just loading the Dullsville scenario and running the simulation. I still have a long ways to go before this is playable but I have Sim City running in #PV8 so that’s really cool! #gamedev

Jesse Freeman is on Bluesky (@jessefreeman) 's Twitter Profile Photo

For this week’s #ScreenShotSaturday I’m working on UX for my @PixelVision8 port of Sim City. I have enough of the core running to focus on how the rest of this will work. Trying to simplify this the best I can with CASTPIXEL🏳️‍⚧️ 🇵🇸🍉 UI. I’ll have some menus but won’t do all the graphs.

For this week’s #ScreenShotSaturday I’m working on UX for my @PixelVision8 port of Sim City. I have enough of the core running to focus on how the rest of this will work. Trying to simplify this the best I can with <a href="/castpixel/">CASTPIXEL🏳️‍⚧️ 🇵🇸🍉</a> UI. I’ll have some menus but won’t do all the graphs.
Jesse Freeman is on Bluesky (@jessefreeman) 's Twitter Profile Photo

I’m Jesse & I’ve been an indie #gamedev since the 80s. More importantly, I’ve helped hundreds of other developers publish their games when I worked at Microsoft & Amazon. Lately, I’ve been coding my Fantasy Game Console Pixel Vision 8 for the past 6+ years. #WhatAGameDevLooksLike

I’m Jesse &amp; I’ve been an indie #gamedev since the 80s. More importantly, I’ve helped hundreds of other developers publish their games when I worked at Microsoft &amp; Amazon. Lately, I’ve been coding my Fantasy Game Console <a href="/pixelvision8/">Pixel Vision 8</a> for the past 6+ years.

#WhatAGameDevLooksLike
Pixel Vision 8 (@pixelvision8) 's Twitter Profile Photo

I’ve been wanting to do this for a while, so I finally sat down & wrote a Basic interpreter for #P64. Started playing around with Antlr so I can add support for more languages over time. I’m calling this PixelBasic since I had to customize it to run in #PixelVision8 #gamedev

I’ve been wanting to do this for a while, so I finally sat down &amp; wrote a Basic interpreter for #P64. Started playing around with Antlr so I can add support for more languages over time. I’m calling this PixelBasic since I had to customize it to run in #PixelVision8 #gamedev
Jesse Freeman is on Bluesky (@jessefreeman) 's Twitter Profile Photo

Just released v2 of my #GameDesignNotebook on itch.io - bit.ly/jf-gdbook . Getting ready for Ludum Dare or trying to figure out your next game? Check this out! I’ve included everything you need to capture your ideas plus templates for blank line & grid pages. #GameDev

Just released v2 of my #GameDesignNotebook on <a href="/itchio/">itch.io</a> - bit.ly/jf-gdbook . Getting ready for <a href="/ludumdare/">Ludum Dare</a> or trying to figure out your next game? Check this out! I’ve included everything you need to capture your ideas plus templates for blank line &amp; grid pages. #GameDev
Jesse Freeman is on Bluesky (@jessefreeman) 's Twitter Profile Photo

Still hacking away at my Pixel Vision 8 BASIC interpreter. Running through some examples at 8bitworkshop.com. Finally got input working correctly as well as expressions. Need to add for loops & equations next.#screenshotsaturday #gamedev

Jesse Freeman is on Bluesky (@jessefreeman) 's Twitter Profile Photo

It’s been 2 weeks since I worked on Pixel Vision 8. I’ll never shake the guilt that someone out there is patiently waiting for the next major release that I’ve been working on for months but I don’t have the free time ATM to finish. Still on the “it’s done when it’s” done schedule

Pixel Vision 8 (@pixelvision8) 's Twitter Profile Photo

Well, this works! Just messing around with #PixelVision8 running on ⁦Steam Deck⁩. Need to install my dev tools so I can clean this up but once I find time to get back to coding, I’ll make a Steam OS build! #screenshotsaturday #gamedev

Well, this works! Just messing around with #PixelVision8 running on ⁦<a href="/OnDeck/">Steam Deck</a>⁩. Need to install my dev tools so I can clean this up but once I find time to get back to coding, I’ll make a Steam OS build! #screenshotsaturday #gamedev
Pixel Vision 8 (@pixelvision8) 's Twitter Profile Photo

Hi everyone! If you didn’t see my message on Discord, I’ve been taking a break the past few month from PV8. The project is still alive. I have a lot of new stuff to release later this year when things calm down a bit for me and I can get back to coding again. Stay tuned!