OpenGL (@opengl) 's Twitter Profile
OpenGL

@opengl

The Industry's Foundation for High Performance Graphics

ID: 15622553

linkhttp://www.opengl.org calendar_today27-07-2008 18:49:38

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OpenGL (@opengl) 's Twitter Profile Photo

Software in the Public Interest announces Apple M1 and M2 as being OpenGL 4.6 Conformant rosenzweig.io/blog/conforman… SPI Inc. #apple

OpenGL (@opengl) 's Twitter Profile Photo

In this video, OGLDEV (Etay Meiri) shows how to get vertices into the vertex shader using the Programmable Vertex Pulling technique. youtube.com/watch?v=kVqFMK…

OpenGL (@opengl) 's Twitter Profile Photo

A new OpenGL tutorial is out: youtu.be/mZorEowBauw from OGLDEV (Etay Meiri) In this video we learn how to use the derivative functions of GLSL to create an endless grid.

Andres Hernandez (@cybereality) 's Twitter Profile Photo

Still working on #Degine, my custom @OpenGL game engine. Graphics are close to done, working on JSON serialization for the scene and saving settings. Currently can save/load graphics options, and open HDRI maps live (loads and generates 4K environment light in about 2 seconds).

Still working on #Degine, my custom @OpenGL game engine. Graphics are close to done, working on JSON serialization for the scene and saving settings. Currently can save/load graphics options, and open HDRI maps live (loads and generates 4K environment light in about 2 seconds).
jonas_lindemann (@jonas_lindemann) 's Twitter Profile Photo

To learn modern OpenGL, I implemented an object-oriented graphics library with the specific goal of making it fun and easy to use. I wrote down my thoughts in the following a bit lengthy blog post: jonaslindemann.github.io/blog/2025/01/1… OpenGL #OpenGL #cpp #3d #programming

Vulkan (@vulkanapi) 's Twitter Profile Photo

Starting with Mesa 25.1, Nouveau users will get Zink+NVK by default. Unlike most OpenGL drivers which are written to target the underlying hardware directly, Zink is an OpenGL implementation written on top of Vulkan. collabora.com/news-and-blog/…