Nullsson (@nullssondev) 's Twitter Profile
Nullsson

@nullssondev

Indie game dev working on our own in-house game engine and a puzzle game called Brainroll. oskarmendel.me

ID: 1312303549561307138

linkhttps://store.steampowered.com/app/2396530/Brainroll/ calendar_today03-10-2020 08:08:51

303 Tweet

43 Takipçi

29 Takip Edilen

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Next week I will be very busy because I am getting ready to participate in an enduro competition so I have to get my bike ready make preparations. The project reached a pretty good point so a little time off will probably do me good so I can think of what the next step will be

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In 4 days I will attempt the biggest physical challenge of my life. The bike is as prepared as it can be and I am as nervous as can be. On Saturday I will be battling with 242 other riders with the goal of at least making it around one lap.

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I survived the mudfest, sadly I didn't complete a full lap but I had fun and learned a lot. Hope the weather is better next time.

I survived the mudfest, sadly I didn't complete a full lap but I had fun and learned a lot. Hope the weather is better next time.
Nullsson (@nullssondev) 's Twitter Profile Photo

So now when I got home I got back to coding and I added so that there is a concept of static vs dynamic objects and that the dynamic ones can move around while still casting shadows. Next I need to tweak the physics and I want to add a pickup/throw function to make it more fun to

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I'm still quite out of it but I wanted to share how simple it is generating bindings for C libraries in Jai oskarmendel.me/p/using-jais-b…

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I wanted to be able to pickup and throw objects like you can in half-life 2. This is something I personally can sit and play around with a lot

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Next few things I am doing on the prototype is improving the foundation. I need some developer tools in place so I am going to work on some UI controls and propper windowing next.

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Okay so I swapped out my windowing to use GLFW, implemented a real timestep and my own input capture that fits how I want to write stuff. Next up is tightening up the movement and physics so everything has a better feel to it. Sadly still nothing visual to show off

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Before going to bed I fixed some bugs with the physics that would cause stuff to phase through the walls / floors. Pickup system feels way better now. Need to mess a bit with the forces applied to objects but I'll do that later. Next up is the movement

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I have picked a structure for my renderer and entity system that I am very happy about. Now I just need to port all code I have to use this new system. The best part about this is that this system is very universal and future proof

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It doesn’t matter how much more you know or how much better you are. If you mock someone doing their best, you’re just an asshole.

EVE Online (@eveonline) 's Twitter Profile Photo

Bragging rights are serious business! How many guesses do you need to complete Nullsson's daily ship challenge, Evedle.net? #EVEOnline #Tweetfleet

Bragging rights are serious business! How many guesses do you need to complete Nullsson's daily ship challenge, Evedle.net? 

#EVEOnline #Tweetfleet
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Just scored a reward Intigriti, This marks my 5th valid report since I started playing around with bug bounty. So far it's pretty fun! app.intigriti.com/profile/nullss… #HackWithIntigriti