Voidge (@myvoidge) 's Twitter Profile
Voidge

@myvoidge

Be teleported to the future.
A new sci-fi world with a web3 economy.

ID: 1438592144571240456

linkhttps://voidge.com/ calendar_today16-09-2021 19:54:36

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wegainst | guild-driven MMO (@wegainst) 's Twitter Profile Photo

Me and my Apex getting ready for the greatest adventures of our lives We hope you are getting ready too Pin you first WEGO (coming soon)

Me and my Apex getting ready for the greatest adventures of our lives

We hope you are getting ready too

Pin you first WEGO (coming soon)
wegainst | guild-driven MMO (@wegainst) 's Twitter Profile Photo

Thinking of calling our game demo "the first catch" Got inspired by Tyler - Schedule I and Schedule I in smashing game theme and player journey together to label the experience (called "free sample" in their case) I wonder if this could become a trend 🤔

Thinking of calling our game demo "the first catch"

Got inspired by <a href="/Tyler_TVGS/">Tyler - Schedule I</a> and <a href="/ScheduleOneGame/">Schedule I</a> in smashing game theme and player journey together to label the experience (called "free sample" in their case)

I wonder if this could become a trend 🤔
wegainst | guild-driven MMO (@wegainst) 's Twitter Profile Photo

Adding Depth to Monsters in a Monster-Catching Game We want to create different forms for the same monsters, accessible depending on how the battle and the capture were For example, a Phantom version of the monster could spawn only if X and Y happen during the battle As

Adding Depth to Monsters in a Monster-Catching Game

We want to create different forms for the same monsters, accessible depending on how the battle and the capture were

For example, a Phantom version of the monster could spawn only if X and Y happen during the battle

As