Natalya Tatarchuk 🇺🇦
@mirror2mask
Activision CTO. ex-Unity Gfx/Wētā Tools. Prior to that graphics lead and engineering architect at Bungie. A long-time rendering enthusiast.
ID: 78763833
http://advances.realtimerendering.com 01-10-2009 01:22:26
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#rtradvances ACM SIGGRAPH part II session began with Activision ‘s Michael Vance announcing a release of the Call of Duty Caldera OpenUSD dataset for academic and non-commercial use
Wow! 🤩 New production USD dataset “Caldera” from Activision revealed at #rtradvances #SIGGRAPH2024. Four square miles! Natalya Tatarchuk 🇺🇦
We are so excited to be sharing this milestone with the industry at large hoping to spur innovation and learning from real-world production datasets! Michael Vance just shared more details about this massive dataset at ACM SIGGRAPH #rtradvances
If you are watching the presentations in #rtradvances ACM SIGGRAPH 2024 right now, you can discuss the talks and ask questions to the speaker in our Advances Discord server: discord.gg/Ns2K8arfHA
#rtradvances from ACM SIGGRAPH 2024: talk by Simon Taylor from Electronic Arts FrostbiteEngine on "Flexible and Extensible Shader Authoring in Frostbite with Serac" slides are shared: advances.realtimerendering.com/s2024/index.ht… Enjoy!
If you attended #rtradvances at ACM SIGGRAPH 2024 in person, would love to know your thoughts - send in: forms.gle/9QkRoeZG9eEXkG… In particular, next year it'll be 20 years since Advances started. Would love to hear your thoughts on what you'd like to see (if SIGGRAPH invites us!)
The talk from Michał Iwanicki from Activision Central Tech on Neural Light Grid: Modernizing Irradiance Volumes with Machine Learning is online - check out its insights as well as learnings on ML in rendering at runtime #rtradvances ACM SIGGRAPH 2024 tinyurl.com/advances24-nlg
This year I did a more in-depth talk on trend from gaming, including players' perspectives trends, technology and platforms in the #rtradvances ACM SIGGRAPH 2024 intro - the talk is now online advances.realtimerendering.com/s2024/index.ht… Enjoy!
Michael Vance's presentation on the Call of Duty Open-Sourcing a USD data set from Call of Duty: Warzone Caldera Map) from ACM SIGGRAPH 2024 #rtradvances is now posted - enjoy! advances.realtimerendering.com/s2024/index.ht… See our blog for more: blog.activision.com/activision/202…
Real-time audio in games these days has an incredible amount of complexity, whether it's about advanced spatial reverb accounting for physics of the materials, or live mixing to prioritize crucial sounds - learn more here about our approach in Call of Duty callofduty.com/blog/2024/10/c…