Natalya Tatarchuk 🇺🇦 (@mirror2mask) 's Twitter Profile
Natalya Tatarchuk 🇺🇦

@mirror2mask

Activision CTO. ex-Unity Gfx/Wētā Tools. Prior to that graphics lead and engineering architect at Bungie. A long-time rendering enthusiast.

ID: 78763833

linkhttp://advances.realtimerendering.com calendar_today01-10-2009 01:22:26

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Natalya Tatarchuk 🇺🇦 (@mirror2mask) 's Twitter Profile Photo

We are so excited to be sharing this milestone with the industry at large hoping to spur innovation and learning from real-world production datasets! Michael Vance just shared more details about this massive dataset at ACM SIGGRAPH #rtradvances

Natalya Tatarchuk 🇺🇦 (@mirror2mask) 's Twitter Profile Photo

If you are watching the presentations in #rtradvances ACM SIGGRAPH 2024 right now, you can discuss the talks and ask questions to the speaker in our Advances Discord server: discord.gg/Ns2K8arfHA

Natalya Tatarchuk 🇺🇦 (@mirror2mask) 's Twitter Profile Photo

#rtradvances from ACM SIGGRAPH 2024: talk by Simon Taylor from Electronic Arts FrostbiteEngine on "Flexible and Extensible Shader Authoring in Frostbite with Serac" slides are shared: advances.realtimerendering.com/s2024/index.ht… Enjoy!

#rtradvances from <a href="/siggraph/">ACM SIGGRAPH</a> 2024: talk by Simon Taylor from <a href="/EA/">Electronic Arts</a> <a href="/FrostbiteEngine/">FrostbiteEngine</a> on "Flexible and Extensible Shader Authoring in Frostbite with Serac" slides are shared: 
advances.realtimerendering.com/s2024/index.ht…
Enjoy!
Natalya Tatarchuk 🇺🇦 (@mirror2mask) 's Twitter Profile Photo

If you attended #rtradvances at ACM SIGGRAPH 2024 in person, would love to know your thoughts - send in: forms.gle/9QkRoeZG9eEXkG… In particular, next year it'll be 20 years since Advances started. Would love to hear your thoughts on what you'd like to see (if SIGGRAPH invites us!)

If you attended #rtradvances at <a href="/siggraph/">ACM SIGGRAPH</a> 2024 in person, would love to know your thoughts - send in: forms.gle/9QkRoeZG9eEXkG…

In particular, next year it'll be 20 years since Advances started. Would love to hear your thoughts on what you'd like to see (if SIGGRAPH invites us!)
Sebastian Aaltonen (@sebaaltonen) 's Twitter Profile Photo

My SIGGRAPH 2024 slides (with speaker notes) are now available in ARM's website. Moving Mobile Graphics: Transitioning HypeHype to Physically Based Rendering community.arm.com/arm-community-…

Natalya Tatarchuk 🇺🇦 (@mirror2mask) 's Twitter Profile Photo

The talk from Michał Iwanicki from Activision Central Tech on Neural Light Grid: Modernizing Irradiance Volumes with Machine Learning is online - check out its insights as well as learnings on ML in rendering at runtime #rtradvances ACM SIGGRAPH 2024 tinyurl.com/advances24-nlg

The talk from Michał Iwanicki from <a href="/Activision/">Activision</a> Central Tech on Neural Light Grid: Modernizing Irradiance Volumes with Machine Learning is online - check out its insights as well as learnings on ML in rendering at runtime #rtradvances <a href="/siggraph/">ACM SIGGRAPH</a> 2024
tinyurl.com/advances24-nlg
Natalya Tatarchuk 🇺🇦 (@mirror2mask) 's Twitter Profile Photo

This year I did a more in-depth talk on trend from gaming, including players' perspectives trends, technology and platforms in the #rtradvances ACM SIGGRAPH 2024 intro - the talk is now online advances.realtimerendering.com/s2024/index.ht… Enjoy!

This year I did a more in-depth talk on trend from gaming, including players' perspectives trends, technology and platforms in the #rtradvances <a href="/siggraph/">ACM SIGGRAPH</a> 2024 intro - the talk is now online advances.realtimerendering.com/s2024/index.ht… Enjoy!
Natalya Tatarchuk 🇺🇦 (@mirror2mask) 's Twitter Profile Photo

Michael Vance's presentation on the Call of Duty Open-Sourcing a USD data set from Call of Duty: Warzone Caldera Map) from ACM SIGGRAPH 2024 #rtradvances is now posted - enjoy! advances.realtimerendering.com/s2024/index.ht… See our blog for more: blog.activision.com/activision/202…

Natalya Tatarchuk 🇺🇦 (@mirror2mask) 's Twitter Profile Photo

The Neural Light Grid: A Scalable Production-Ready Learned Irradiance Volume is an excellent write up on this topic, check it out! research.activision.com/publications/2…

Natalya Tatarchuk 🇺🇦 (@mirror2mask) 's Twitter Profile Photo

This team has always been incredible at accomplishing poignant and beautiful experiences, harnessing real-time tech to the utmost. It was an honor to help them along the way. Well done, Ves and team! <3

Natalya Tatarchuk 🇺🇦 (@mirror2mask) 's Twitter Profile Photo

Cheat dev economy is complex and sprawling, and teams like our TeamRicochet are fighting this relentless fight to make the game safer and more enjoyable to play for our players and all. Here's their Progress Report 👊 callofduty.com/blog/2024/10/c…

Natalya Tatarchuk 🇺🇦 (@mirror2mask) 's Twitter Profile Photo

Real-time audio in games these days has an incredible amount of complexity, whether it's about advanced spatial reverb accounting for physics of the materials, or live mixing to prioritize crucial sounds - learn more here about our approach in Call of Duty callofduty.com/blog/2024/10/c…

Call of Duty (@callofduty) 's Twitter Profile Photo

Top 6 things going on right now: 1️⃣ #BlackOps6 is LIVE 2️⃣ #BlackOps6 is LIVE 3️⃣ #BlackOps6 is LIVE 4️⃣ #BlackOps6 is LIVE 5️⃣ #BlackOps6 is LIVE 6️⃣ #BlackOps6 is LIVE

Treyarch (@treyarch) 's Twitter Profile Photo

THANK YOU to our entire community around the world for making #BlackOps6's launch the biggest Call of Duty opening weekend to date. Black Ops is back!

Peter Kraft (@petereliaskraft) 's Twitter Profile Photo

Let's say you commit a change that makes an application 0.05% slower. No big deal, right? Well, at the scale of Meta, it is a big deal--a small slowdown for a large application can waste thousands of servers. It's such a big deal that Meta needs a way to catch these performance

Let's say you commit a change that makes an application 0.05% slower. No big deal, right?

Well, at the scale of Meta, it is a big deal--a small slowdown for a large application can waste thousands of servers. It's such a big deal that Meta needs a way to catch these performance