Martin Piper ๐Ÿ’™๐Ÿ’›๐ŸŒป5๐Ÿ’‰ (@martinpiper) 's Twitter Profile
Martin Piper ๐Ÿ’™๐Ÿ’›๐ŸŒป5๐Ÿ’‰

@martinpiper

Programmer, eater of pizzas. (he/him)
youtube.com/@MartinPiper65โ€ฆ
mastodon.social/@martin_piper
ko-fi.com/martinpiper0750

ID: 36036100

linkhttps://martin-piper.itch.io/ calendar_today28-04-2009 10:41:19

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Martin Piper ๐Ÿ’™๐Ÿ’›๐ŸŒป5๐Ÿ’‰ (@martinpiper) 's Twitter Profile Photo

I take a look at #Commodore64 "World Class Leader Board". The disk version with "press play on tape" dongle, dynamic sprites animation, drawing and filling to bitmap, and reverse engineer the level data. youtu.be/MWz23q5d-xM

Martin Piper ๐Ÿ’™๐Ÿ’›๐ŸŒป5๐Ÿ’‰ (@martinpiper) 's Twitter Profile Photo

"I know, I'll create a small board" and "since it's so small I'll route it by hand". I never fail to forget just how much I hate routing by hand on two layers. #Commodore64 2MB cartridge - Prototype

Martin Piper ๐Ÿ’™๐Ÿ’›๐ŸŒป5๐Ÿ’‰ (@martinpiper) 's Twitter Profile Photo

In this video I take a look at #Commodore64 "Rainbow Islands" published in 1990 by Ocean. The title screen bitmap logo, dynamic characters, single buffer and colour RAM, chasing the raster, large map includes animation, and cheating the spider boss. youtu.be/0uH4ipSi-bc

Martin Piper ๐Ÿ’™๐Ÿ’›๐ŸŒป5๐Ÿ’‰ (@martinpiper) 's Twitter Profile Photo

Testing the new fill rate with "super scaled sprites" explosions with my #MegaWang2000TurboEdition expansion hardware for #Commodore64. This is part of my expansion video and audio hardware using 74LS TTL electronics.

Martin Piper ๐Ÿ’™๐Ÿ’›๐ŸŒป5๐Ÿ’‰ (@martinpiper) 's Twitter Profile Photo

In this video I take a look at #Commodore64 "Street Surfer" published in 1986 by Mastertronic. The bitmap road render, which uses two pixels at a time, with a minimal render that leaves gaps in the road, text screen top and bottom, and the sprites. youtu.be/e4SvYCzQquU

Martin Piper ๐Ÿ’™๐Ÿ’›๐ŸŒป5๐Ÿ’‰ (@martinpiper) 's Twitter Profile Photo

The game Bandersnatch and the mythical hardware add-on was one of the things that got me started on my crazy electronics projects. youtube.com/watch?v=buuUZFโ€ฆ

Martin Piper ๐Ÿ’™๐Ÿ’›๐ŸŒป5๐Ÿ’‰ (@martinpiper) 's Twitter Profile Photo

In this video I take a look at how to create a new hole for #Commodore64 "World Class Leader Board" published in 1987 by Access Software. I look at the source file used and the structure of the data. youtu.be/XN39GHmYeB8

Martin Piper ๐Ÿ’™๐Ÿ’›๐ŸŒป5๐Ÿ’‰ (@martinpiper) 's Twitter Profile Photo

In this video I run through the updates to the "After Burner" demo for #Commodore64. This is part of my #MegaWang2000TurboEdition expansion video and audio hardware using 74LS TTL electronics. youtu.be/S7neGnmS_II